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How do you make demons really scary?
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<blockquote data-quote="Shemeska" data-source="post: 6297409" data-attributes="member: 11697"><p>Speaking as someone who has published a lot of fiendish material and has been accused of running Call of Cthulhu within D&D, here's my advice:</p><p></p><p>I think that you're approaching it from the wrong direction here to an extent. Mechanics and rules don't make anything scary. Some crunch can be used to better effect in-game to make players uneasy or scared, but it isn't the rules portion that evokes that reaction. It's more about the DM's ability to portray that atmosphere in-game - but for evoking that from the monster itself, the flavor text and description are paramount in providing the DM with the tools and most importantly the inspiration to do that in-game.</p><p></p><p>IMO of course.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6297409, member: 11697"] Speaking as someone who has published a lot of fiendish material and has been accused of running Call of Cthulhu within D&D, here's my advice: I think that you're approaching it from the wrong direction here to an extent. Mechanics and rules don't make anything scary. Some crunch can be used to better effect in-game to make players uneasy or scared, but it isn't the rules portion that evokes that reaction. It's more about the DM's ability to portray that atmosphere in-game - but for evoking that from the monster itself, the flavor text and description are paramount in providing the DM with the tools and most importantly the inspiration to do that in-game. IMO of course. [/QUOTE]
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How do you make demons really scary?
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