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How do you make demons really scary?
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<blockquote data-quote="Shemeska" data-source="post: 6297467" data-attributes="member: 11697"><p>My players get the hell out of this thread now:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Demons out of the book are often cliché, which is why if you give it a name and a history, you need to make it different and unique in some capacity for it to be effective. Make it transcend the stats and make the players exist in a limbo of not knowing what the hell it is. Don't let them classify it by association with something that has a firm statblock.</p><p></p><p>As for the situation I mentioned before, the creature that was responsible was itself a fiend. Sort of. That's the best word for it really. Transcendent abomination might be a better word.</p><p></p><p>Tegresin the Laughing Fiend (see <a href="http://pathfinderwiki.com/wiki/Prison_of_the_Laughing_Fiend" target="_blank">Here</a> and more in depth <a href="http://pathfinderchronicler.net/tea-with-the-laughing-fiend-by-todd-stewart/" target="_blank">Here</a>)</p><p></p><p>As portrayed in the game it's superficially sympathetic, it's genuinely kind to the PCs, it's sort of cute looking, and it's lonely. It's also imprisoned by entities never named for reasons never explained, and it is utterly and completely amoral. It's ferociously powerful, immortal, and completely without care or connection to the reality that it's stuck within. As such, the only thing it's doing is making other creatures suffer so long as it has to endure existing alongside them. It isn't gross, it has reasons behind its malevolence though the particulars might not be voiced or explained, but they're presumed given the way it acts. It doesn't come across as growlsnarlIeatyoubecauseI'mamonster or something like that. I try to make it more complex and since someone else said it, I'll repeat it, 'disturbing'.</p><p></p><p>[ATTACH]61551[/ATTACH]</p><p></p><p>Artwork by the awesome and talented Beth Trott</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6297467, member: 11697"] My players get the hell out of this thread now: Demons out of the book are often cliché, which is why if you give it a name and a history, you need to make it different and unique in some capacity for it to be effective. Make it transcend the stats and make the players exist in a limbo of not knowing what the hell it is. Don't let them classify it by association with something that has a firm statblock. As for the situation I mentioned before, the creature that was responsible was itself a fiend. Sort of. That's the best word for it really. Transcendent abomination might be a better word. Tegresin the Laughing Fiend (see [url=http://pathfinderwiki.com/wiki/Prison_of_the_Laughing_Fiend]Here[/url] and more in depth [url=http://pathfinderchronicler.net/tea-with-the-laughing-fiend-by-todd-stewart/]Here[/url]) As portrayed in the game it's superficially sympathetic, it's genuinely kind to the PCs, it's sort of cute looking, and it's lonely. It's also imprisoned by entities never named for reasons never explained, and it is utterly and completely amoral. It's ferociously powerful, immortal, and completely without care or connection to the reality that it's stuck within. As such, the only thing it's doing is making other creatures suffer so long as it has to endure existing alongside them. It isn't gross, it has reasons behind its malevolence though the particulars might not be voiced or explained, but they're presumed given the way it acts. It doesn't come across as growlsnarlIeatyoubecauseI'mamonster or something like that. I try to make it more complex and since someone else said it, I'll repeat it, 'disturbing'. [ATTACH=CONFIG]61551._xfImport[/ATTACH] Artwork by the awesome and talented Beth Trott [/QUOTE]
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