Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How do you make demons really scary?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6297592" data-attributes="member: 4937"><p>I'm afraid you aren't going to be able to inform me about my own emotional states. You find it disturbing. I find it gross. Heck, now that I'm seeing the pictures I'm not even finding it gross.</p><p></p><p>The rest of your description has the same problem. You are trying to inform me about my internal emotional state. You are missing the mark repeatedly, except when you say, "Disturbing things are also scary." Point is, it isn't a disturbing scene (to me), and neither my logic nor my emotions with regard to this scene are what you are expecting them to be. </p><p></p><p></p><p></p><p>For example, a peryton isn't clichéd despite being a monster from mythology because people have no idea what to expect. Is it going to be silly? Is it going to be lame? Is it going to be scary? What does it 'do'? In that regard, a peryton makes a better 'demon' - in the sense of an implacably evil foe - than a demon does.</p><p></p><p>Part of the reason that there is a link to Slaad in my signature rather than demons is that at least with Slaad, there is more of an unknown quantity. With a demon, the only way to make it an unknown quantity is to not make it a demon. My word for that later approach is 'lame'. </p><p></p><p>This isn't in fact anything people haven't noticed before. When Paizo did it's version of 'Return to the Isle of Dread' in Savage Tide, many people complained (rightly I think) about the fact that instead of giving the island a Lovecraftian theme, it ended up being just another 'stop the demon lord worshiping wierdos' adventure path. It ironically made the scenario more normal and less frightening than their own riffs of imagination had been when they only had those weird heat loving salamander things to deal with. One way to deal with this is to go ahead and make demons Lovecraftian, which is reasonably at some level, but involves tearing down peoples expectations until you might as well not call them 'demons' at all. Lovecraft didn't bother to do so, and wasn't the worse for it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6297592, member: 4937"] I'm afraid you aren't going to be able to inform me about my own emotional states. You find it disturbing. I find it gross. Heck, now that I'm seeing the pictures I'm not even finding it gross. The rest of your description has the same problem. You are trying to inform me about my internal emotional state. You are missing the mark repeatedly, except when you say, "Disturbing things are also scary." Point is, it isn't a disturbing scene (to me), and neither my logic nor my emotions with regard to this scene are what you are expecting them to be. For example, a peryton isn't clichéd despite being a monster from mythology because people have no idea what to expect. Is it going to be silly? Is it going to be lame? Is it going to be scary? What does it 'do'? In that regard, a peryton makes a better 'demon' - in the sense of an implacably evil foe - than a demon does. Part of the reason that there is a link to Slaad in my signature rather than demons is that at least with Slaad, there is more of an unknown quantity. With a demon, the only way to make it an unknown quantity is to not make it a demon. My word for that later approach is 'lame'. This isn't in fact anything people haven't noticed before. When Paizo did it's version of 'Return to the Isle of Dread' in Savage Tide, many people complained (rightly I think) about the fact that instead of giving the island a Lovecraftian theme, it ended up being just another 'stop the demon lord worshiping wierdos' adventure path. It ironically made the scenario more normal and less frightening than their own riffs of imagination had been when they only had those weird heat loving salamander things to deal with. One way to deal with this is to go ahead and make demons Lovecraftian, which is reasonably at some level, but involves tearing down peoples expectations until you might as well not call them 'demons' at all. Lovecraft didn't bother to do so, and wasn't the worse for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you make demons really scary?
Top