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How do you make effective game use of WotC's Dungeon Tiles?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4451681" data-attributes="member: 710"><p>Just as with minis, you sometimes have to improvise, and use non-rubble tiles to mimic rubble, and so on.</p><p></p><p>I recently acquired my own first set, the Hall of the Giant Kings. We already own several of the sets, but this one stood out for me in that it added a lot of "generic ground tiles" (on the back-side of "themed" tiles) to our selection that allowed me to rebuild a lot of the KotS maps with a high degree of accuracy. Of course, I still had to improvise for special squares and objects (like using a giant throne/chair as a table). </p><p></p><p>Building up a floor plan seems always to take more time then just drawing it. It seems to help organizing tiles by size and themes (doors, indoor/outdoor, furniture). Worry about the general shape of the area first, about special tiles later. Sometimes, you shouldn't worry that much to give an accurate display of the original map from an adventure or your own making. But ensure that you get "major points" right, like enemy and PC entrance areas, areas with difficult terrain, cover. But few will notice if the room is 6 x 8 or 8 x 8.</p><p></p><p>If possible (in my case, it is not), you can try to build the map beforehand and sort all tiles you want to use.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4451681, member: 710"] Just as with minis, you sometimes have to improvise, and use non-rubble tiles to mimic rubble, and so on. I recently acquired my own first set, the Hall of the Giant Kings. We already own several of the sets, but this one stood out for me in that it added a lot of "generic ground tiles" (on the back-side of "themed" tiles) to our selection that allowed me to rebuild a lot of the KotS maps with a high degree of accuracy. Of course, I still had to improvise for special squares and objects (like using a giant throne/chair as a table). Building up a floor plan seems always to take more time then just drawing it. It seems to help organizing tiles by size and themes (doors, indoor/outdoor, furniture). Worry about the general shape of the area first, about special tiles later. Sometimes, you shouldn't worry that much to give an accurate display of the original map from an adventure or your own making. But ensure that you get "major points" right, like enemy and PC entrance areas, areas with difficult terrain, cover. But few will notice if the room is 6 x 8 or 8 x 8. If possible (in my case, it is not), you can try to build the map beforehand and sort all tiles you want to use. [/QUOTE]
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How do you make effective game use of WotC's Dungeon Tiles?
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