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General Tabletop Discussion
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How do you make effective game use of WotC's Dungeon Tiles?
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<blockquote data-quote="Aluvial" data-source="post: 4453808" data-attributes="member: 6862"><p>I find that the best way to use the tiles is to use a highlighter on your map. Let me explain.</p><p> </p><p>Basically, draw out your map. Then sort the tiles in similar shaped bags. Specific art really doesn't matter (except for the wilderness green and the desert yellow).</p><p> </p><p>Then start picking the tiles out and matching them to your map. Big tiles first, then smaller ones. Use a highlighter on the map to show where tile breaks are.</p><p> </p><p>The best thing (I've found) to use with the tiles is a LARGE corkboard. Lay it on the table, grab up the first tile marker from the edge of your map, and pin the outside edge with with a push pin. Continue building the dungeon/encounter using other pins on the outside to hold the tiles in place. This keeps anything from shifting.</p><p> </p><p>If you cannot get the tiles to match exactly, don't worry about it. The effect is nice, better than a plain battle map, and is just a way to get the players into the grid movement thing better. I use little pieces of scotch tape to stick tiles on top of each other. The tape comes right off when you are done with no harm to the tiles and keeps the tiles from shifting. </p><p> </p><p>In fact, I'm now experimeting with raising higher areas off of the board with my kid's duplex blocks (big legos). A little tape, and you have different heights.</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 4453808, member: 6862"] I find that the best way to use the tiles is to use a highlighter on your map. Let me explain. Basically, draw out your map. Then sort the tiles in similar shaped bags. Specific art really doesn't matter (except for the wilderness green and the desert yellow). Then start picking the tiles out and matching them to your map. Big tiles first, then smaller ones. Use a highlighter on the map to show where tile breaks are. The best thing (I've found) to use with the tiles is a LARGE corkboard. Lay it on the table, grab up the first tile marker from the edge of your map, and pin the outside edge with with a push pin. Continue building the dungeon/encounter using other pins on the outside to hold the tiles in place. This keeps anything from shifting. If you cannot get the tiles to match exactly, don't worry about it. The effect is nice, better than a plain battle map, and is just a way to get the players into the grid movement thing better. I use little pieces of scotch tape to stick tiles on top of each other. The tape comes right off when you are done with no harm to the tiles and keeps the tiles from shifting. In fact, I'm now experimeting with raising higher areas off of the board with my kid's duplex blocks (big legos). A little tape, and you have different heights. Aluvial [/QUOTE]
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How do you make effective game use of WotC's Dungeon Tiles?
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