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*Pathfinder & Starfinder
How do you make Liches interesting?
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<blockquote data-quote="Kinneus" data-source="post: 5547045" data-attributes="member: 48215"><p>I'm currently plotting out a "Fourthcore" Dungeon Crawl, and I want the BBEG to be a level 15 solo lich. Clearly, I have my work cut out for me; solos are generally too weak to really threaten the party, and since this will "Fourthcore" style, I need to <em>really</em> threaten the party. So here are my ideas so far:</p><p> </p><p><strong>1) </strong>Some sort of safeguard against stun, daze, and domination. This is just a plain necessity for higher-level solos, but in the case of liches, I think this should be something inherent. You could tie it narratively to the phylactery. What is a lich but a magical marrionette of bones, controlled by powerful magic and the soul hiding away in the phylactery? Attempts to confuse or muddle the lich's mind should mess up unless the player targets the phylactery... because that's where the lich's "center of thought" truly lies.</p><p> </p><p><strong>2)</strong> Grab the Wizard class template. Class templates are something I don't see used alot, but in the bad old days of pre-MM3 damage values, slapping a class template on a creature was one of the few things that could transform a monster from a weakling into a serious threat, if only because it let you poach some of the scarier PC powers. An NPC casting 'Sleep', I've found, always makes an impression.</p><p> </p><p><strong>3) </strong>Spawning minions. Liches should be scary in their own right, but liches have resources. They're intelligent casters who have centuries to craft atrocities and prepare for thieves and intruders. It stands to reason that they'll have some allies handy. I'm planning to add a triggered action to my lich; when he's bloodied, he summons a bunch of undead minions as a free action.</p><p> </p><p>It reinforces the "master of undead" and "always has a back-up plan" qualities that an ultra-paranoid, ultra-powerful lich should have.</p><p> </p><p>Hope some of my ideas help you.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5547045, member: 48215"] I'm currently plotting out a "Fourthcore" Dungeon Crawl, and I want the BBEG to be a level 15 solo lich. Clearly, I have my work cut out for me; solos are generally too weak to really threaten the party, and since this will "Fourthcore" style, I need to [I]really[/I] threaten the party. So here are my ideas so far: [B]1) [/B]Some sort of safeguard against stun, daze, and domination. This is just a plain necessity for higher-level solos, but in the case of liches, I think this should be something inherent. You could tie it narratively to the phylactery. What is a lich but a magical marrionette of bones, controlled by powerful magic and the soul hiding away in the phylactery? Attempts to confuse or muddle the lich's mind should mess up unless the player targets the phylactery... because that's where the lich's "center of thought" truly lies. [B]2)[/B] Grab the Wizard class template. Class templates are something I don't see used alot, but in the bad old days of pre-MM3 damage values, slapping a class template on a creature was one of the few things that could transform a monster from a weakling into a serious threat, if only because it let you poach some of the scarier PC powers. An NPC casting 'Sleep', I've found, always makes an impression. [B]3) [/B]Spawning minions. Liches should be scary in their own right, but liches have resources. They're intelligent casters who have centuries to craft atrocities and prepare for thieves and intruders. It stands to reason that they'll have some allies handy. I'm planning to add a triggered action to my lich; when he's bloodied, he summons a bunch of undead minions as a free action. It reinforces the "master of undead" and "always has a back-up plan" qualities that an ultra-paranoid, ultra-powerful lich should have. Hope some of my ideas help you. [/QUOTE]
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