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How do you make Liches interesting?
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<blockquote data-quote="Dausuul" data-source="post: 5547955" data-attributes="member: 58197"><p>I tend to build my monsters from scratch. I haven't had occasion to build a lich yet, but just tossing out ideas... I think the general concept here ought to be "chessmaster supreme."</p><ul> <li data-xf-list-type="ul">I would make it an elite leader. Give it some undead servants (a few levels lower so it can have 4-5 of them), and a power that lets it move them around the battlefield. Perhaps at the start of its turn, it can slide all undead allies 1-2 squares.</li> <li data-xf-list-type="ul">Lots of battlefield control, preferably with themes of cold and darkness. Have it throw around walls of ice, clouds of life-draining fog, freezing gales that hurl enemies away from it, et cetera.</li> <li data-xf-list-type="ul">1/encounter ability: Teleport up to 20 squares and resurrect all slain non-minion allies as undead minions.</li> <li data-xf-list-type="ul">Make it an artillery monster, with the attendant low hit points and defenses, but give it a hard-hitting melee attack and a nasty damaging aura. The lich's tactics are delaying and controllery as long as it can hold the PCs at range, but once they get it cornered, it turns into a vicious attacker. Paralyzing touch is traditional, but I would avoid that--don't debuff the PCs' offense. They've already slogged through a lot of crap to get to the lich, make the finale quick but painful.</li> <li data-xf-list-type="ul">A power that creates an illusion of another creature and operates at extreme range--like, miles, and no line of sight required. The lich can use this power to screw with the party in all sorts of ways before they ever come face to face.</li> </ul><p></p><p>This is fun. I love liches, always have. I may have to stat one up this evening.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5547955, member: 58197"] I tend to build my monsters from scratch. I haven't had occasion to build a lich yet, but just tossing out ideas... I think the general concept here ought to be "chessmaster supreme." [list][*]I would make it an elite leader. Give it some undead servants (a few levels lower so it can have 4-5 of them), and a power that lets it move them around the battlefield. Perhaps at the start of its turn, it can slide all undead allies 1-2 squares. [*]Lots of battlefield control, preferably with themes of cold and darkness. Have it throw around walls of ice, clouds of life-draining fog, freezing gales that hurl enemies away from it, et cetera. [*]1/encounter ability: Teleport up to 20 squares and resurrect all slain non-minion allies as undead minions. [*]Make it an artillery monster, with the attendant low hit points and defenses, but give it a hard-hitting melee attack and a nasty damaging aura. The lich's tactics are delaying and controllery as long as it can hold the PCs at range, but once they get it cornered, it turns into a vicious attacker. Paralyzing touch is traditional, but I would avoid that--don't debuff the PCs' offense. They've already slogged through a lot of crap to get to the lich, make the finale quick but painful. [*]A power that creates an illusion of another creature and operates at extreme range--like, miles, and no line of sight required. The lich can use this power to screw with the party in all sorts of ways before they ever come face to face.[/list] This is fun. I love liches, always have. I may have to stat one up this evening. [/QUOTE]
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