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How do you make Liches interesting?
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<blockquote data-quote="Quickleaf" data-source="post: 5548426" data-attributes="member: 20323"><p>It was a draco-lich, but there are enough pillagable ideas to make it worth mentioning...</p><p></p><p>At level 3 the PCs botched a quest to stop a summoning ritual - a dragon spirit was awakened and they witnessed the birth of a dracolich! Squeals of abject horror and pleas of "we're only third level!"</p><p></p><p>Throughout campaign they hear stories of destruction in the dracolich's wake. They think it's a level 19 or 20 monster and are terrified of it, plus are kicking themselves that they could have prevented this.</p><p></p><p>Later they learn the dracolich's name, its history when alive, why it was summoned and what made it cooperate with th PC's nemesis. They also learn it has a unique connection to "The Shadow" (negative energy plane), and serves as a sort of entropic planar gate.</p><p></p><p>At the apex of the heroic tier the PCs finally face the dracolich, having gained control of it's phylactery during a prior adventure. Until this point they didn't know what the phylactery did, but when within 100' of the dracolich the phylactery unlocked revealing a draconic sigil puzzle with the power to disable a certain power of the dracolich each turn depending on which sigil combo was used. Unfortunately, 100' was also the range of the dracolich's entropic aura.</p><p></p><p>I used a heavily modified fettered dracolich (level 12) for the fight with an aura pulling creatures into it like a vortex and dealing increasing amounts of damage the closer a living creature got.</p><p></p><p>So not a lich, but still in the lich family right?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5548426, member: 20323"] It was a draco-lich, but there are enough pillagable ideas to make it worth mentioning... At level 3 the PCs botched a quest to stop a summoning ritual - a dragon spirit was awakened and they witnessed the birth of a dracolich! Squeals of abject horror and pleas of "we're only third level!" Throughout campaign they hear stories of destruction in the dracolich's wake. They think it's a level 19 or 20 monster and are terrified of it, plus are kicking themselves that they could have prevented this. Later they learn the dracolich's name, its history when alive, why it was summoned and what made it cooperate with th PC's nemesis. They also learn it has a unique connection to "The Shadow" (negative energy plane), and serves as a sort of entropic planar gate. At the apex of the heroic tier the PCs finally face the dracolich, having gained control of it's phylactery during a prior adventure. Until this point they didn't know what the phylactery did, but when within 100' of the dracolich the phylactery unlocked revealing a draconic sigil puzzle with the power to disable a certain power of the dracolich each turn depending on which sigil combo was used. Unfortunately, 100' was also the range of the dracolich's entropic aura. I used a heavily modified fettered dracolich (level 12) for the fight with an aura pulling creatures into it like a vortex and dealing increasing amounts of damage the closer a living creature got. So not a lich, but still in the lich family right? [/QUOTE]
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