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How do you make sewer dungeons believable?
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<blockquote data-quote="Xeviat" data-source="post: 8140319" data-attributes="member: 57494"><p>My D&D setting is built on medieval/renaissance fantasy, not realism. Magical development is hand in hand with technological development. The existence of magic likely means certain technologies won't be necessary.</p><p></p><p>I once ran a sewer dungeon. The players needed to infiltrate a noble manor and their plan involved going through the sewers. The sewers in the noble district were elaborate, where they utilized gray oozes to feed on the waste and then used lye to neutralize the acidic run off before ejecting the salt water out to sea.</p><p></p><p>So, the party had to enter through the sea pipes. It functioned like a flooding room trap with the added danger of the water being acidic and the ticking timer of it about to get boiling and explosive. Then they had to deal with the gray oozes, which multiplied when hit with bladed weapons, which were all the group had.</p><p></p><p>It ended up being a real fun side adventure to send the group ninja and rogue on. At one point, the halflings rogue (who specialized in throwing darts and shuriken) rode on the human ninja's shoulders while the ninja wall ran around to avoid the oozes. They basically divided the oozes till they only had 1 hp and started actually dying when split.</p><p></p><p>I say just have fun with your sewers.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8140319, member: 57494"] My D&D setting is built on medieval/renaissance fantasy, not realism. Magical development is hand in hand with technological development. The existence of magic likely means certain technologies won't be necessary. I once ran a sewer dungeon. The players needed to infiltrate a noble manor and their plan involved going through the sewers. The sewers in the noble district were elaborate, where they utilized gray oozes to feed on the waste and then used lye to neutralize the acidic run off before ejecting the salt water out to sea. So, the party had to enter through the sea pipes. It functioned like a flooding room trap with the added danger of the water being acidic and the ticking timer of it about to get boiling and explosive. Then they had to deal with the gray oozes, which multiplied when hit with bladed weapons, which were all the group had. It ended up being a real fun side adventure to send the group ninja and rogue on. At one point, the halflings rogue (who specialized in throwing darts and shuriken) rode on the human ninja's shoulders while the ninja wall ran around to avoid the oozes. They basically divided the oozes till they only had 1 hp and started actually dying when split. I say just have fun with your sewers. [/QUOTE]
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How do you make sewer dungeons believable?
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