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How do you make the Fighters role more interesting?
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<blockquote data-quote="LegionError121" data-source="post: 7160266" data-attributes="member: 6870641"><p>At first . . . Human seemed to be a safe name to play with. </p><p></p><p>I'd never played D&D before and this group I was going into is one of those "drop in" types were you don't know anyone and I wanted to play it safe. </p><p></p><p>I thought "I don't want to learn magic yet so I'll be the indestructable tanky type. </p><p></p><p>A generic Human" and I'll go chaotic so that I can maybe do some funny stuff. </p><p></p><p>So I guess you could say that Human started off as some kind of joke. </p><p></p><p>The thing is though, even though I originally labled her as Chaotic Neutral, another player who played the role of "Drunken Fool Gnome" essentually stepped on all of the non-funny landmines and got kicked out of the group for "letting the DMs original character die by deciding to drink beer and missing spells instead of using his healing magic when his character obviously needed help" and "straight up walking up to the bad guys, reavling our locations, telling them of our plans which we were instructed to keep secret or result going to jail and getting his arse kicked" and "Using his pet badger in combat without asking the DM for permission first" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Honestly, whilst I did try to stick up for him, he was kind of an Ass.</p><p></p><p>Anyway, After my first 2 sessions, I decided that I should develop Human as a character. I tried thinking of other names but "Human" stuck with me so I worked about that. What I eventually came up with is that "Human" grew up in a boring fishing village from across the seas of the main Ebberon continent, as an orphaned child whoose dead parents had a sketchy background she got some help from the villigers but was never really welcome, as time went by, Dwarfs came from over the seas as well as Orcs who travelled in order to stop these invading dwarfs and "Human" got allied with the Orcs where she was trained by them, got the name "Human" (which Ironically gives an identy whilst also dehumanising her) and then they left and refused to take her along with them. Soon enough, she got invited by a noble house to come over seas and work with them and now she is having an internal identity crisis as shes working alongside wizards, barberians, clerics and warlocks who can do a hell of a lot more than her. </p><p></p><p>The one thing that is clear though and is clearly unfolding is that Human is very committed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I guess all I need are ways to express that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LegionError121, post: 7160266, member: 6870641"] At first . . . Human seemed to be a safe name to play with. I'd never played D&D before and this group I was going into is one of those "drop in" types were you don't know anyone and I wanted to play it safe. I thought "I don't want to learn magic yet so I'll be the indestructable tanky type. A generic Human" and I'll go chaotic so that I can maybe do some funny stuff. So I guess you could say that Human started off as some kind of joke. The thing is though, even though I originally labled her as Chaotic Neutral, another player who played the role of "Drunken Fool Gnome" essentually stepped on all of the non-funny landmines and got kicked out of the group for "letting the DMs original character die by deciding to drink beer and missing spells instead of using his healing magic when his character obviously needed help" and "straight up walking up to the bad guys, reavling our locations, telling them of our plans which we were instructed to keep secret or result going to jail and getting his arse kicked" and "Using his pet badger in combat without asking the DM for permission first" :) Honestly, whilst I did try to stick up for him, he was kind of an Ass. Anyway, After my first 2 sessions, I decided that I should develop Human as a character. I tried thinking of other names but "Human" stuck with me so I worked about that. What I eventually came up with is that "Human" grew up in a boring fishing village from across the seas of the main Ebberon continent, as an orphaned child whoose dead parents had a sketchy background she got some help from the villigers but was never really welcome, as time went by, Dwarfs came from over the seas as well as Orcs who travelled in order to stop these invading dwarfs and "Human" got allied with the Orcs where she was trained by them, got the name "Human" (which Ironically gives an identy whilst also dehumanising her) and then they left and refused to take her along with them. Soon enough, she got invited by a noble house to come over seas and work with them and now she is having an internal identity crisis as shes working alongside wizards, barberians, clerics and warlocks who can do a hell of a lot more than her. The one thing that is clear though and is clearly unfolding is that Human is very committed :) I guess all I need are ways to express that :) [/QUOTE]
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How do you make the Fighters role more interesting?
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