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How do you make the Fighters role more interesting?
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<blockquote data-quote="LegionError121" data-source="post: 7162565" data-attributes="member: 6870641"><p>Also <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> to whoever is reading this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The Input be great <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>I've had suggestions to:</p><p>Describe my characters motions with some grandure <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Look to certain books, articles and Critical Role (All pretty good but the book might take a while to arrive) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Express my character by getting her to act more like a commanding officer, a story telling veteran and crazy person who shouts at her enemies (I'll save the shouting for Orcs as I imagine Human would have a special opinion of them) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Challenge other characters by pointing out how reliant/fussy/annoyying they can be with their toys and not TRUE STRENTH <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>make my character perform as though she was part of a stage act (not a bad idea but Human still needs some time to climb out of her silent archetype which I will try very hard to do) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>play my role more as though I was a soldier (which I do) but treat the other players more like weaklings who need to be protected (I'm all for that but I'm going to save that for when peeps step out of line, Human be more of a team player <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> INFANTRY HO!!!! ) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>use more mechanics (I haven't found too much use for Shooves yet but Grappling has worked well for me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) (It's also tradition that people who fought with 2 handers tended to grapple people to set them up for killing blows at close range) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>serve Gruumsh with COMBAT!!!! (Maybe?) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>not be other people <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p></p><p></p><p>And I've been made to look back on my character and think as to what and who she is <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> That's really helped a lot <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>So <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> What I'm going to do with "Human" (so far) is:</p><p></p><p>Make "Human" act more "Human", she's a really good fighter but without bonuses to her Charisma and having lived a fairly remote life until coming to the mainlands, I expect that she would react negativly to her teammates downfalls despite being really committed e.g. One of her party members made an inspiring speech and went into battle with her but the next day, this "inspiring person" decided to ask the leader if he could "go home", called him "daddy" and said that he was "scared" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Wouldn't you look for a way to quell the nerves if you were stuck with this person, didn't have the nerve to talk them down and would be executed if you resigned? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Describe her violent and tactical/clever actions e.g. Half Swording <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Reference ORC culture more <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>make her speak out more <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>make her leadership material <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> (or at least second in command) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LegionError121, post: 7162565, member: 6870641"] Also :) to whoever is reading this :) The Input be great :) I've had suggestions to: Describe my characters motions with some grandure :) Look to certain books, articles and Critical Role (All pretty good but the book might take a while to arrive) :) Express my character by getting her to act more like a commanding officer, a story telling veteran and crazy person who shouts at her enemies (I'll save the shouting for Orcs as I imagine Human would have a special opinion of them) :) Challenge other characters by pointing out how reliant/fussy/annoyying they can be with their toys and not TRUE STRENTH :) make my character perform as though she was part of a stage act (not a bad idea but Human still needs some time to climb out of her silent archetype which I will try very hard to do) :) play my role more as though I was a soldier (which I do) but treat the other players more like weaklings who need to be protected (I'm all for that but I'm going to save that for when peeps step out of line, Human be more of a team player :) INFANTRY HO!!!! ) :) use more mechanics (I haven't found too much use for Shooves yet but Grappling has worked well for me :) ) (It's also tradition that people who fought with 2 handers tended to grapple people to set them up for killing blows at close range) :) serve Gruumsh with COMBAT!!!! (Maybe?) :) not be other people :) And I've been made to look back on my character and think as to what and who she is :) That's really helped a lot :) So :) What I'm going to do with "Human" (so far) is: Make "Human" act more "Human", she's a really good fighter but without bonuses to her Charisma and having lived a fairly remote life until coming to the mainlands, I expect that she would react negativly to her teammates downfalls despite being really committed e.g. One of her party members made an inspiring speech and went into battle with her but the next day, this "inspiring person" decided to ask the leader if he could "go home", called him "daddy" and said that he was "scared" :) Wouldn't you look for a way to quell the nerves if you were stuck with this person, didn't have the nerve to talk them down and would be executed if you resigned? :) Describe her violent and tactical/clever actions e.g. Half Swording :) Reference ORC culture more :) make her speak out more :) make her leadership material :) (or at least second in command) :) [/QUOTE]
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