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How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”
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<blockquote data-quote="Salthorae" data-source="post: 7838268" data-attributes="member: 1095"><p>There can easily be Good/Evil conflicts as well depending on the gods of a setting, the world around, and the character's history etc. </p><p></p><p>Nature doesn't have to be grey-side. I've never really seen that except back in 2e days where you had to be NN to be a druid. But even that is rife with conflict potential as NN wants to maintain the balance, so they will side against the dominant side in a situation to keep that. That has tons of potential conflict built into it. </p><p></p><p>I would never think of nature-themed characters as "middle ground and conflict avoidance" personally. </p><p></p><p>Forgotten Realms has good nature deities that embody the nurture, bounty, life, growth aspects of nature and evil nature deities that embody the brutality, death, survival of the fittest aspect. </p><p></p><p>Depending on how those play out in your setting/game/world it could easily drive things. </p><p></p><p>There are Summer and Winter fey courts, which not explicitly "nature" are very often tied to nature/natural world/themes in most settings. I have druids that fight against dark fey encroachments because they are NG. </p><p></p><p>I have nature-themed characters that struggle against any kind of "supernatural" incursions into the wildlands whether that be fey or elementals, or fiends or celestials. </p><p></p><p>I have nature-themed characters who enjoy the struggle of survival itself and who are just rugged huntsmen who hire into groups as guides and whose uncivilized ways often come into conflict with the gameworld they get dragged into by the plot or other characters. </p><p></p><p>I have wizards who view magic as a natural part of the world, who are acolytes of nature deities, espousing what is kind of a heretical stance on nature and magic in most game worlds relative to the gods. </p><p></p><p>There are tons of ways to get conflict from a nature-oriented character IMO, but a lot of it depends on your setting and your world, the campaign conceit and the other players to a degree as well.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7838268, member: 1095"] There can easily be Good/Evil conflicts as well depending on the gods of a setting, the world around, and the character's history etc. Nature doesn't have to be grey-side. I've never really seen that except back in 2e days where you had to be NN to be a druid. But even that is rife with conflict potential as NN wants to maintain the balance, so they will side against the dominant side in a situation to keep that. That has tons of potential conflict built into it. I would never think of nature-themed characters as "middle ground and conflict avoidance" personally. Forgotten Realms has good nature deities that embody the nurture, bounty, life, growth aspects of nature and evil nature deities that embody the brutality, death, survival of the fittest aspect. Depending on how those play out in your setting/game/world it could easily drive things. There are Summer and Winter fey courts, which not explicitly "nature" are very often tied to nature/natural world/themes in most settings. I have druids that fight against dark fey encroachments because they are NG. I have nature-themed characters that struggle against any kind of "supernatural" incursions into the wildlands whether that be fey or elementals, or fiends or celestials. I have nature-themed characters who enjoy the struggle of survival itself and who are just rugged huntsmen who hire into groups as guides and whose uncivilized ways often come into conflict with the gameworld they get dragged into by the plot or other characters. I have wizards who view magic as a natural part of the world, who are acolytes of nature deities, espousing what is kind of a heretical stance on nature and magic in most game worlds relative to the gods. There are tons of ways to get conflict from a nature-oriented character IMO, but a lot of it depends on your setting and your world, the campaign conceit and the other players to a degree as well. [/QUOTE]
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