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General Tabletop Discussion
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How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”
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<blockquote data-quote="MechaTarrasque" data-source="post: 7838313" data-attributes="member: 6801226"><p>I always liked the druids (and you could fit totem barbarians, oath of ancient paladins, and some rangers if you want) as champions of the "gods of old" as opposed to those newfangled gods of cities and farms. That storylines gives you a couple of options:</p><p></p><p>1) The "gods of old" are still in ascendance but new god stuff is creeping in. Is your druid a conservative or open to religious tolerance? </p><p>2) The mortal forces of the "gods of old" and new gods are roughly equal and in competition (if not outright conflict). Being "neutral" in this competition/conflict is likely to draw problems to you (no one likes a fence sitter), but taking a side will bring obligations (no one likes a mooch either).</p><p>3) The prominent mortal worshippers of both sets of gods have come an arrangement (or maybe the sets of gods have come to an arrangement and they are one pantheon now). Sadly you discover that "Peace is hell" too (and that life was easier when you could just drop a sandstorm on people you don't like).</p><p>4) (I suspect the most popular option): The dirty, polluting followers of the new gods have pushed the followers of the "gods of old" into a minority position. Can you leverage your resources to keep what is most sacred to you? Can you get enough power to move 4) to 2) or 3)? And if you do, will you be honored for doing it, or will you be an embarrassment to your newly respectable allies?</p><p></p><p>Also keep in mind that the "gods of old"'s enemies might be temporarily aligned with the new gods. Yugoloths as embodiments of greed and devils as imperialists fit that pretty well. Vice versa also holds; demons seem more likely to burn down cities than help them expand, so you might find yourself in a precarious partnership with some demons (with friends like them, who needs enemies?).</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7838313, member: 6801226"] I always liked the druids (and you could fit totem barbarians, oath of ancient paladins, and some rangers if you want) as champions of the "gods of old" as opposed to those newfangled gods of cities and farms. That storylines gives you a couple of options: 1) The "gods of old" are still in ascendance but new god stuff is creeping in. Is your druid a conservative or open to religious tolerance? 2) The mortal forces of the "gods of old" and new gods are roughly equal and in competition (if not outright conflict). Being "neutral" in this competition/conflict is likely to draw problems to you (no one likes a fence sitter), but taking a side will bring obligations (no one likes a mooch either). 3) The prominent mortal worshippers of both sets of gods have come an arrangement (or maybe the sets of gods have come to an arrangement and they are one pantheon now). Sadly you discover that "Peace is hell" too (and that life was easier when you could just drop a sandstorm on people you don't like). 4) (I suspect the most popular option): The dirty, polluting followers of the new gods have pushed the followers of the "gods of old" into a minority position. Can you leverage your resources to keep what is most sacred to you? Can you get enough power to move 4) to 2) or 3)? And if you do, will you be honored for doing it, or will you be an embarrassment to your newly respectable allies? Also keep in mind that the "gods of old"'s enemies might be temporarily aligned with the new gods. Yugoloths as embodiments of greed and devils as imperialists fit that pretty well. Vice versa also holds; demons seem more likely to burn down cities than help them expand, so you might find yourself in a precarious partnership with some demons (with friends like them, who needs enemies?). [/QUOTE]
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How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”
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