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How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”
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<blockquote data-quote="Coroc" data-source="post: 7839226" data-attributes="member: 6895991"><p>This</p><p></p><p>A druid sees threats to his woods as evil, no matter if the threat arises from a marauding orc horde burning down his trees or from loggers cutting down to many of the trees for cleared areas and building material to expand the city.</p><p></p><p>The whole D&D alignment system is to be viewed as abstract as the attributes when flipping between player knowledge and ethics and character knowledge and ethics.</p><p></p><p>The lawful good! baron might have the robbers who caused much trouble executed in a gruesome way to scare of copycats, a thing which does not change his abstract in game alignment the slightest, because his and his folks ethics say that is a good thing punishing those who break the law in a way that prevents repetition of the crime.</p><p>Modern people, aka the players, would eventually condemn such a punishment to be on the verge of evil and eventually breaking universal human laws, when, for example the robbers did never kill someone.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7839226, member: 6895991"] This A druid sees threats to his woods as evil, no matter if the threat arises from a marauding orc horde burning down his trees or from loggers cutting down to many of the trees for cleared areas and building material to expand the city. The whole D&D alignment system is to be viewed as abstract as the attributes when flipping between player knowledge and ethics and character knowledge and ethics. The lawful good! baron might have the robbers who caused much trouble executed in a gruesome way to scare of copycats, a thing which does not change his abstract in game alignment the slightest, because his and his folks ethics say that is a good thing punishing those who break the law in a way that prevents repetition of the crime. Modern people, aka the players, would eventually condemn such a punishment to be on the verge of evil and eventually breaking universal human laws, when, for example the robbers did never kill someone. [/QUOTE]
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Community
General Tabletop Discussion
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How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”
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