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How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”
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<blockquote data-quote="Bitbrain" data-source="post: 7839245" data-attributes="member: 6863864"><p>My dad always plays his nature-based characters as angry, bitter, and borderline antisocial.</p><p></p><p>EDIT</p><p>After reading through the OP, I guess that I just have the villains be actively malicious.</p><p>Druid may not give a __ (insert expletive of choice) about anything except leaving nature untouched, but he will help other people if those same people are keeping him alive against an evil dragon that wants to kill him, burn his forest, and then poison the land so the trees never grow back again...</p></blockquote><p></p>
[QUOTE="Bitbrain, post: 7839245, member: 6863864"] My dad always plays his nature-based characters as angry, bitter, and borderline antisocial. EDIT After reading through the OP, I guess that I just have the villains be actively malicious. Druid may not give a __ (insert expletive of choice) about anything except leaving nature untouched, but he will help other people if those same people are keeping him alive against an evil dragon that wants to kill him, burn his forest, and then poison the land so the trees never grow back again... [/QUOTE]
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General Tabletop Discussion
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How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”
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