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How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”
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<blockquote data-quote="ccs" data-source="post: 7839520" data-attributes="member: 6803664"><p>Same way I do any other character. I consider the <em>character</em> I'm writing up. How they fit into their starting area, their friends/family/goals/beliefs etc. Sometimes their class is a key element here, other times it's a result.</p><p></p><p></p><p></p><p></p><p>Well, to start with, my campaigns rarely have a single overall conflict. Instead most are strings of individual adventures each spanning a lv or three. Some things overlap or might be affected by earlier adventures. Some things are entirely player generated though.</p><p>This is not the story of <em>Storm Kings Thunder</em>. It's a chronicle of the adventures of <em>{this particular party}</em>. SKT is but one of the chapters.</p><p></p><p>But really, the same way I do with any other character. I take what the player provides - either in their backstory or through play & I use it.</p><p>For ex: Tonight we learned that the Teifling Warlock, prior to falling into the adventuring life alongside the Paladin & Cleric, hails from the Octopus Islands. One large central isle & 8 smaller oblong & arched surrounding ones. She fled to the mainland to avoid local customs of marriage. </p><p>Not sure what I'm going to do with this info, & it won't be immediate, but it'll come into play.</p></blockquote><p></p>
[QUOTE="ccs, post: 7839520, member: 6803664"] Same way I do any other character. I consider the [I]character[/I] I'm writing up. How they fit into their starting area, their friends/family/goals/beliefs etc. Sometimes their class is a key element here, other times it's a result. Well, to start with, my campaigns rarely have a single overall conflict. Instead most are strings of individual adventures each spanning a lv or three. Some things overlap or might be affected by earlier adventures. Some things are entirely player generated though. This is not the story of [I]Storm Kings Thunder[/I]. It's a chronicle of the adventures of [I]{this particular party}[/I]. SKT is but one of the chapters. But really, the same way I do with any other character. I take what the player provides - either in their backstory or through play & I use it. For ex: Tonight we learned that the Teifling Warlock, prior to falling into the adventuring life alongside the Paladin & Cleric, hails from the Octopus Islands. One large central isle & 8 smaller oblong & arched surrounding ones. She fled to the mainland to avoid local customs of marriage. Not sure what I'm going to do with this info, & it won't be immediate, but it'll come into play. [/QUOTE]
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How do you make your nature-aligned characters more compelling than “Radagast, but with a bow?”
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