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How do you make your villians scary?
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<blockquote data-quote="Errant" data-source="post: 25321" data-attributes="member: 1926"><p>Reading <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=1942" target="_blank">this thread</a> (thanks barsoomcore) I realised that I've only ever once created a villian that even came close to being mythic and evoking fear from my players.</p><p></p><p>I used a Fallen Knight: In a long ago campaign I introduced a powerful magic sword (a near artefact that drained a level to invoke the full powers that made its wielder near invincible) and revealed that it was once possessed by a famous knight, corrupted by arrogance and pride, who became obsessed with recovering the sword. By the time a few sessions had past and the PCs started hearing rumours of the knight searching for the sword in a nearby realm, my players were making escape plans without ever having even met him.</p><p></p><p>I think my problem is, although I can imagine villianous, 3-dimensional/emotive characters, I struggle when it comes to conveying the imagery to my players' imaginations.</p><p></p><p>So, I'm very interested to know how other, more successful DMs, have built up their villians in their campaigns, to encourage a sense of dread among their players. I'm sure I'm not the only one.</p><p></p><p>Anyone willing to share examples or methods, for DMs like me that are still trying to improve the emotive side of their DMing?</p></blockquote><p></p>
[QUOTE="Errant, post: 25321, member: 1926"] Reading [url=http://www.enworld.org/messageboards/showthread.php?s=&threadid=1942]this thread[/url] (thanks barsoomcore) I realised that I've only ever once created a villian that even came close to being mythic and evoking fear from my players. I used a Fallen Knight: In a long ago campaign I introduced a powerful magic sword (a near artefact that drained a level to invoke the full powers that made its wielder near invincible) and revealed that it was once possessed by a famous knight, corrupted by arrogance and pride, who became obsessed with recovering the sword. By the time a few sessions had past and the PCs started hearing rumours of the knight searching for the sword in a nearby realm, my players were making escape plans without ever having even met him. I think my problem is, although I can imagine villianous, 3-dimensional/emotive characters, I struggle when it comes to conveying the imagery to my players' imaginations. So, I'm very interested to know how other, more successful DMs, have built up their villians in their campaigns, to encourage a sense of dread among their players. I'm sure I'm not the only one. Anyone willing to share examples or methods, for DMs like me that are still trying to improve the emotive side of their DMing? [/QUOTE]
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