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How do you map your homebrew?
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<blockquote data-quote="Psion" data-source="post: 2358482" data-attributes="member: 172"><p><strong>How I mapped my long running homebrew (driven by necessity and evolving technology -- probably not a prescription of any sort...):</strong></p><p></p><p>I sketched the main continent on about 1/3 of a sheet of hex paper; the original was based on the ultima IV map.</p><p></p><p>I eventually transferred that handdrawn map to a much larger one, composed of sheets of taped-together hex paper on poster board, about 4' x 4'. Of course, I didn't have near the time to fill in all the blanks for that huge map, so it mostly remained white.</p><p></p><p>I eventually got CC-dos and did a hand-entered approximation to my huge map. Still remained rather blase as CC-dos was pretty primitive.</p><p></p><p>Of course, CC2 when it came around had a bit more features, and handled fills and shorelines a lot better. Eventually it started to look a lot nicer.</p><p></p><p>I never troubled to do nice maps of my loosely conceptualized other continents, so when fractal terrains came along, I pretty much scrapped those handdrawn outlines used fractal mapper until I found a world that made me happy with a blank spot big enough to put my existing detailed continent in and interted it.</p><p></p><p>Cities are difficult to map in detail, even with CC2. Fortunately, I discovered that the Forgotten Realms Atlas has a bevy on nicely mapped cities; I found that with a few alterations and rubbing off the serial numbers, you had dozens of dandy, well detailed settlements at your disposal.</p><p></p><p><strong>What I do now</strong></p><p></p><p>Fractal Terrains, CC2, and FRA are the "dream team" AFAIAC. When I am toying with a new world, I fiddle with FT until I find a world I like, export it to CC2, and add details (FT provides a nicely detailed contour map; CC2 lets you add political borders and symbols), and keep on using FRA for city maps. </p><p></p><p>This still covers a lot of area so I only put minimal details at the highest levels, and then calve of smaller parts closer to the starting area to cover in greater detail.</p></blockquote><p></p>
[QUOTE="Psion, post: 2358482, member: 172"] [b]How I mapped my long running homebrew (driven by necessity and evolving technology -- probably not a prescription of any sort...):[/b] I sketched the main continent on about 1/3 of a sheet of hex paper; the original was based on the ultima IV map. I eventually transferred that handdrawn map to a much larger one, composed of sheets of taped-together hex paper on poster board, about 4' x 4'. Of course, I didn't have near the time to fill in all the blanks for that huge map, so it mostly remained white. I eventually got CC-dos and did a hand-entered approximation to my huge map. Still remained rather blase as CC-dos was pretty primitive. Of course, CC2 when it came around had a bit more features, and handled fills and shorelines a lot better. Eventually it started to look a lot nicer. I never troubled to do nice maps of my loosely conceptualized other continents, so when fractal terrains came along, I pretty much scrapped those handdrawn outlines used fractal mapper until I found a world that made me happy with a blank spot big enough to put my existing detailed continent in and interted it. Cities are difficult to map in detail, even with CC2. Fortunately, I discovered that the Forgotten Realms Atlas has a bevy on nicely mapped cities; I found that with a few alterations and rubbing off the serial numbers, you had dozens of dandy, well detailed settlements at your disposal. [b]What I do now[/b] Fractal Terrains, CC2, and FRA are the "dream team" AFAIAC. When I am toying with a new world, I fiddle with FT until I find a world I like, export it to CC2, and add details (FT provides a nicely detailed contour map; CC2 lets you add political borders and symbols), and keep on using FRA for city maps. This still covers a lot of area so I only put minimal details at the highest levels, and then calve of smaller parts closer to the starting area to cover in greater detail. [/QUOTE]
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