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How do you map your homebrew?
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<blockquote data-quote="Arkhandus" data-source="post: 2359321" data-attributes="member: 13966"><p>Well, you could take a look at the maps I have up so far on my campaign website (Rhunaria, in my sig) for an idea of what may be a decent level of detail. I used the Paint program from Windows to make some simple maps of certain general areas, and named only the major features (the biggest forests, biggest mountain ranges, biggest lakes, etc.), and drew some lines showing vaguely the borders of nations.</p><p></p><p>A lot of land outside the main campaign areas is unmapped and mysterious. Lesser terrain features, including cities and rivers and major roads, I mark on my maps of certain small regions or nations, and many of those lesser features remain unnamed for now, except of course important ones. Minor roads and trails are generally left out, but will be mentioned if needed as the PCs travel. If the PCs really want to go into an unmapped area or an unnamed part of the map, I just come up with the details when I need them.</p><p></p><p>For my occasional maps of a city (see the 'Map of the Freeholds Trelg and Goldbrook' on my webpage), I do something similar, marking and naming the important structures and the main districts or whatnot, and I may name the important streets. I don't bother drawing every tree, rock, patch of grass, or anything, just the buildings, general type of ground (grassy, dirt, cobblestone, etc.), park locations, farm/field locations, city walls, and maybe marking any city defenses around town, like ballistas or catapults on the walls.</p><p></p><p>Edit: Also, back when I was able to play in a face-to-face game (I play over OpenRPG now), I'd either hand-draw my maps or I'd make them in the Mapper program that came with the 2E AD&D Core Rules 2 CD-Rom and its Expansion. I'd use the Mapper to make broad maps of regions and sometimes a city map, while I'd tend to hand-draw dungeons and sometimes towns.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2359321, member: 13966"] Well, you could take a look at the maps I have up so far on my campaign website (Rhunaria, in my sig) for an idea of what may be a decent level of detail. I used the Paint program from Windows to make some simple maps of certain general areas, and named only the major features (the biggest forests, biggest mountain ranges, biggest lakes, etc.), and drew some lines showing vaguely the borders of nations. A lot of land outside the main campaign areas is unmapped and mysterious. Lesser terrain features, including cities and rivers and major roads, I mark on my maps of certain small regions or nations, and many of those lesser features remain unnamed for now, except of course important ones. Minor roads and trails are generally left out, but will be mentioned if needed as the PCs travel. If the PCs really want to go into an unmapped area or an unnamed part of the map, I just come up with the details when I need them. For my occasional maps of a city (see the 'Map of the Freeholds Trelg and Goldbrook' on my webpage), I do something similar, marking and naming the important structures and the main districts or whatnot, and I may name the important streets. I don't bother drawing every tree, rock, patch of grass, or anything, just the buildings, general type of ground (grassy, dirt, cobblestone, etc.), park locations, farm/field locations, city walls, and maybe marking any city defenses around town, like ballistas or catapults on the walls. Edit: Also, back when I was able to play in a face-to-face game (I play over OpenRPG now), I'd either hand-draw my maps or I'd make them in the Mapper program that came with the 2E AD&D Core Rules 2 CD-Rom and its Expansion. I'd use the Mapper to make broad maps of regions and sometimes a city map, while I'd tend to hand-draw dungeons and sometimes towns. [/QUOTE]
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