Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you measure, and enforce, alignment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hillsy7" data-source="post: 7170990" data-attributes="member: 6689191"><p>So I’ll kick off.</p><p></p><p>Generally speaking, I treat the Good-Evil axis as a continuum between who wins and who loses. At one end of the scale is Good, where the maximum number of people must win (often with the character themselves being expendable). Loss here is unfortunate, but even then the best outcomes are sought. Bang on halfway are Neutral characters, who only want to win themselves – they are ambivalent to the plight of others. And at the far end, Evil characters must win and everyone else must lose – it’s not enough to beat someone, you have to make them worse off for being in the game to begin with.</p><p></p><p>The Law-Chaos axis I treat as where the character looks to for his moral compass. Lawful characters look externally for their source of ethics (either religion, social justice, the Harvester’s Guild, etc etc). At the far end is chaos, where the only source of morality is yourself and your view: you cannot ever be wrong as you are the source of your own moral view. Neutral floats somewhere in between external structural rules and internal validation, where you’re more looking at the world from a more traditional, philosophical moral viewpoint.</p><p></p><p>From here I can sort of use those motivations to map how my character would react to differing stresses: In the classic “Save your Girlfriend, Save a dozen civilians, or attack the BBEG”, which way would they jump……</p><p></p><p>As a GM, I only sort of vaguely apply those principles to my Players Alignment. As long as it doesn’t feel like they are making a small escape hatch for themselves in case they want to go on a hobo-killing rampage or sacrifice themselves heroically for no reason, I’ll let them treat alignment in their own way. Occasionally I might ask for an alignment if I don’t think a character is particularly well defined and they haven’t listed one…..</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7170990, member: 6689191"] So I’ll kick off. Generally speaking, I treat the Good-Evil axis as a continuum between who wins and who loses. At one end of the scale is Good, where the maximum number of people must win (often with the character themselves being expendable). Loss here is unfortunate, but even then the best outcomes are sought. Bang on halfway are Neutral characters, who only want to win themselves – they are ambivalent to the plight of others. And at the far end, Evil characters must win and everyone else must lose – it’s not enough to beat someone, you have to make them worse off for being in the game to begin with. The Law-Chaos axis I treat as where the character looks to for his moral compass. Lawful characters look externally for their source of ethics (either religion, social justice, the Harvester’s Guild, etc etc). At the far end is chaos, where the only source of morality is yourself and your view: you cannot ever be wrong as you are the source of your own moral view. Neutral floats somewhere in between external structural rules and internal validation, where you’re more looking at the world from a more traditional, philosophical moral viewpoint. From here I can sort of use those motivations to map how my character would react to differing stresses: In the classic “Save your Girlfriend, Save a dozen civilians, or attack the BBEG”, which way would they jump…… As a GM, I only sort of vaguely apply those principles to my Players Alignment. As long as it doesn’t feel like they are making a small escape hatch for themselves in case they want to go on a hobo-killing rampage or sacrifice themselves heroically for no reason, I’ll let them treat alignment in their own way. Occasionally I might ask for an alignment if I don’t think a character is particularly well defined and they haven’t listed one….. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you measure, and enforce, alignment?
Top