Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you measure, and enforce, alignment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7171145" data-attributes="member: 6801845"><p>By and large I don't I don't enforce alignment other my no evil PC policy. Alignment is just one more descriptor amongst many that help define a character.</p><p></p><p>Where I use it is in determining how NPCs and monsters respond, how they see the world. This is based on the psychology 101 class from long ago. The theory is that everyone views the world through frameworks and preconceptions. Two people can look at exactly the same situation and have vastly different opinions on what is going on. One person may see a beggar on the street and have empathy for someone down on their luck while another may see someone who is lazy or unwilling to work. Yet another person would see someone that could be abducted and killed and no one would notice.</p><p></p><p>As another example, a lawful person may look at how a kingdom is being ruled and see a tyranny where title, not worth determines a person's value. Another may look at the same kingdom and see an organized structure that works for the people by giving them a sense of tradition and a proper place.</p><p></p><p>There's a lot of leeway in this concept, they are just general guidelines. There may often be conflict - a Chaotic Good character may not like the tight control a king has over his kingdom, but may realize that the option is worse. A Lawful Evil person may work to throw a kingdom into chaos so that in the long term a new regime may rise from the ashes.</p><p></p><p>In addition, people aren't always 100% consistent. Personal experience may soften the heart of a chaotic evil serial killer for very specific individuals. A lawful good paladin may have a blind spot and not realize the harm they are doing to innocents. </p><p></p><p>Lawful: views the world as a clockwork mechanism. Everything works according to a grand plan, even if we don't understand that plan. When things are in proper order, the whole system works smoothly. If a title is honorable, the person holding the title should be given the respect the title deserves.</p><p></p><p>Chaotic: there is no grand plan. The only organization is that which makes sense for the people involved. If the old order needs to be replaced so that people can be free to pursue their own goals, so be it. Perceived organization comes out of individuals choosing to cooperate for themselves or their community. Individuals should be judged by their worth or power, not by title or station.</p><p></p><p>Good: this is complex, but essentially it comes down to empathy (the ability to put yourself in someone else's shoes), and not wanting to harm others. This doesn't mean you don't fight or kill, but that you will fight and kill because you need to protect others. You may do things for your own personal gain as long as you are not harming innocents.</p><p></p><p>Evil: in general evil people view others as objects with no inherent value. They may love someone, but in many cases love them as a possession, something they own. If the object of their affection doesn't reciprocate they may not care. They may kill or cause pain in others simply because they enjoy it. Your personal gain is all that matters, other people's goals do not unless they hold power over you or you can use their goals to manipulate them.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7171145, member: 6801845"] By and large I don't I don't enforce alignment other my no evil PC policy. Alignment is just one more descriptor amongst many that help define a character. Where I use it is in determining how NPCs and monsters respond, how they see the world. This is based on the psychology 101 class from long ago. The theory is that everyone views the world through frameworks and preconceptions. Two people can look at exactly the same situation and have vastly different opinions on what is going on. One person may see a beggar on the street and have empathy for someone down on their luck while another may see someone who is lazy or unwilling to work. Yet another person would see someone that could be abducted and killed and no one would notice. As another example, a lawful person may look at how a kingdom is being ruled and see a tyranny where title, not worth determines a person's value. Another may look at the same kingdom and see an organized structure that works for the people by giving them a sense of tradition and a proper place. There's a lot of leeway in this concept, they are just general guidelines. There may often be conflict - a Chaotic Good character may not like the tight control a king has over his kingdom, but may realize that the option is worse. A Lawful Evil person may work to throw a kingdom into chaos so that in the long term a new regime may rise from the ashes. In addition, people aren't always 100% consistent. Personal experience may soften the heart of a chaotic evil serial killer for very specific individuals. A lawful good paladin may have a blind spot and not realize the harm they are doing to innocents. Lawful: views the world as a clockwork mechanism. Everything works according to a grand plan, even if we don't understand that plan. When things are in proper order, the whole system works smoothly. If a title is honorable, the person holding the title should be given the respect the title deserves. Chaotic: there is no grand plan. The only organization is that which makes sense for the people involved. If the old order needs to be replaced so that people can be free to pursue their own goals, so be it. Perceived organization comes out of individuals choosing to cooperate for themselves or their community. Individuals should be judged by their worth or power, not by title or station. Good: this is complex, but essentially it comes down to empathy (the ability to put yourself in someone else's shoes), and not wanting to harm others. This doesn't mean you don't fight or kill, but that you will fight and kill because you need to protect others. You may do things for your own personal gain as long as you are not harming innocents. Evil: in general evil people view others as objects with no inherent value. They may love someone, but in many cases love them as a possession, something they own. If the object of their affection doesn't reciprocate they may not care. They may kill or cause pain in others simply because they enjoy it. Your personal gain is all that matters, other people's goals do not unless they hold power over you or you can use their goals to manipulate them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you measure, and enforce, alignment?
Top