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How do you measure, and enforce, alignment?
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<blockquote data-quote="Tony Vargas" data-source="post: 7171464" data-attributes="member: 996"><p>Doesn't sound odd, to me. Heck, I seem to remember a 1e allignment diagram that had examples scatter-plotted all over it. Seemed like intersecting continuuums, to me, too.</p><p></p><p> I see alignment as mostly being about how you feel/act towards others. Good-Evil, for instance, on the good side, you are generally motivated to be kind to others (or, at last, do what you think is best for them), on the other extreme, to be cruel (maybe not overtly, as long as they suffer in the end). Uncaring is the Neutral in the middle, and can be quite horrid in it's own way, though, Neutral characters can care about specific other people or things, they just don't have the broad motivation of extreme alignments. Similarly, Chaos-Law: chaotics tend to value personal freedom & individuals, while lawfuls value societies & organizations. Put those together, and CG values personal freedom and will fight for the freedom of other individuals. LE values hierarchies, and revels in the cruelties they can inflict as oppressors.</p><p></p><p> If found it fascinating back in the day. May have had something to do with being a teenager at the time. Stuff like that seems profound when you're that young. I ended up playing Unaligned, a lot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>It was the "complex motivations" alignment, if you wanted to play a more fully-realized character rather than a broad moral/ethical stereotype.</p><p></p><p> To be fair, 5e didn't re-couple alignment to most of the mechanics. Which is significant, since they were very much part of the mechanics in the classic game, and 3e took it a step farther with all it's 'team aligment' spells & mechanics that gave very nearly exactly the same stuff to each alignment (ie Holy Word, Blasphemy, Word of Chaos, Dictum; holy, unholy, axiomatic, and anarchic weapons; etc..), so it's one of the few 4e changes that 5e didn't just snap back from as if nothing had ever happened. Even though it did snap back to the 9-alignment system. </p><p></p><p> Sounds like a lot of players could qualify as that flavor of 'evil.' ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7171464, member: 996"] Doesn't sound odd, to me. Heck, I seem to remember a 1e allignment diagram that had examples scatter-plotted all over it. Seemed like intersecting continuuums, to me, too. I see alignment as mostly being about how you feel/act towards others. Good-Evil, for instance, on the good side, you are generally motivated to be kind to others (or, at last, do what you think is best for them), on the other extreme, to be cruel (maybe not overtly, as long as they suffer in the end). Uncaring is the Neutral in the middle, and can be quite horrid in it's own way, though, Neutral characters can care about specific other people or things, they just don't have the broad motivation of extreme alignments. Similarly, Chaos-Law: chaotics tend to value personal freedom & individuals, while lawfuls value societies & organizations. Put those together, and CG values personal freedom and will fight for the freedom of other individuals. LE values hierarchies, and revels in the cruelties they can inflict as oppressors. If found it fascinating back in the day. May have had something to do with being a teenager at the time. Stuff like that seems profound when you're that young. I ended up playing Unaligned, a lot. ;) It was the "complex motivations" alignment, if you wanted to play a more fully-realized character rather than a broad moral/ethical stereotype. To be fair, 5e didn't re-couple alignment to most of the mechanics. Which is significant, since they were very much part of the mechanics in the classic game, and 3e took it a step farther with all it's 'team aligment' spells & mechanics that gave very nearly exactly the same stuff to each alignment (ie Holy Word, Blasphemy, Word of Chaos, Dictum; holy, unholy, axiomatic, and anarchic weapons; etc..), so it's one of the few 4e changes that 5e didn't just snap back from as if nothing had ever happened. Even though it did snap back to the 9-alignment system. Sounds like a lot of players could qualify as that flavor of 'evil.' ;P [/QUOTE]
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