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General Tabletop Discussion
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How do you measure, and enforce, alignment?
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<blockquote data-quote="Saeviomagy" data-source="post: 7171584" data-attributes="member: 5890"><p>The modern game basically doesn't care what your alignment is.</p><p></p><p>There's 4 exceptions</p><p>1. Glyph of warding</p><p>2. Spirit guardians</p><p>3. The outer planes</p><p>4. Sprites who cast heart sight</p><p></p><p>That's really it. They're the only rule interactions. The alignment names are bandied about elsewhere, but they have zero effect.</p><p></p><p>Out of those 4, only on of them really makes sense:</p><p></p><p>In the rare event that someone casts glyph of warding with an alignment restriction, what they really mean is "does this target generally agree with my ideals, or disagree?". They don't want to cast it to trigger on good characters and then have it not trigger when a mass murderer comes by, just because he's finagled the alignment system to end up as technically neutral.</p><p></p><p>Spirit guardians makes no sense: It means that you might cast spirit guardians while facing evil positive energy elementals, and your god sends you the radiant version. Or you're a priest of some non-evil darkness god and you get radiance. It's weird.</p><p></p><p>Sprites are really checking, again, whether you generally agree with their ideals.</p><p></p><p>And that leaves the outer planes. To me, they're the absolute measure of your alignment, and also the only thing in the universe that really cares about alignment, and they all <probably> have some complicated way to weigh up what sort of person you are. If my players ever go to the outer planes, I won't just look at their alignment on their sheet. I'll dedicate a session or so to measuring up each character against the ideals of the plane.</p><p></p><p>But outside of that? I don't care what you wrote on your sheet. I'm not going to have NPCs react to it and I'm not going to make you stick to it.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7171584, member: 5890"] The modern game basically doesn't care what your alignment is. There's 4 exceptions 1. Glyph of warding 2. Spirit guardians 3. The outer planes 4. Sprites who cast heart sight That's really it. They're the only rule interactions. The alignment names are bandied about elsewhere, but they have zero effect. Out of those 4, only on of them really makes sense: In the rare event that someone casts glyph of warding with an alignment restriction, what they really mean is "does this target generally agree with my ideals, or disagree?". They don't want to cast it to trigger on good characters and then have it not trigger when a mass murderer comes by, just because he's finagled the alignment system to end up as technically neutral. Spirit guardians makes no sense: It means that you might cast spirit guardians while facing evil positive energy elementals, and your god sends you the radiant version. Or you're a priest of some non-evil darkness god and you get radiance. It's weird. Sprites are really checking, again, whether you generally agree with their ideals. And that leaves the outer planes. To me, they're the absolute measure of your alignment, and also the only thing in the universe that really cares about alignment, and they all <probably> have some complicated way to weigh up what sort of person you are. If my players ever go to the outer planes, I won't just look at their alignment on their sheet. I'll dedicate a session or so to measuring up each character against the ideals of the plane. But outside of that? I don't care what you wrote on your sheet. I'm not going to have NPCs react to it and I'm not going to make you stick to it. [/QUOTE]
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