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General Tabletop Discussion
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How do you measure, and enforce, alignment?
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<blockquote data-quote="DeanP" data-source="post: 7171625" data-attributes="member: 6681963"><p>Alignment in my game is important, because it's part of what helps define the persona. It's the ethical and philosophical underpinnings of the character in a game in which the standards are: gods are real, angels and demons exist, and there's an afterlife for the souls in the standard D&D cosmos. I don't punish players for changes in alignment, but have (after seeing the character play out for a while) ruled that their alignment differs from what they noted on their character sheet. There's no mechanical punishment or reward for it, instead I hope its one of the tools the players use to help define and explore the character's persona. Mechanical consequences could come about if those shifts in alignment were caused by character actions that broke an oath, or code, etc. or other in-game RP experience, but the magnitude of the consequence is based on what occurred in the course of play, and not based on the change of alignment. In a world where the gods were nonexistent or ambiguous, I still find alignment useful as helping define character's persona. Ethical choices are a component of what brings a character to life.</p></blockquote><p></p>
[QUOTE="DeanP, post: 7171625, member: 6681963"] Alignment in my game is important, because it's part of what helps define the persona. It's the ethical and philosophical underpinnings of the character in a game in which the standards are: gods are real, angels and demons exist, and there's an afterlife for the souls in the standard D&D cosmos. I don't punish players for changes in alignment, but have (after seeing the character play out for a while) ruled that their alignment differs from what they noted on their character sheet. There's no mechanical punishment or reward for it, instead I hope its one of the tools the players use to help define and explore the character's persona. Mechanical consequences could come about if those shifts in alignment were caused by character actions that broke an oath, or code, etc. or other in-game RP experience, but the magnitude of the consequence is based on what occurred in the course of play, and not based on the change of alignment. In a world where the gods were nonexistent or ambiguous, I still find alignment useful as helping define character's persona. Ethical choices are a component of what brings a character to life. [/QUOTE]
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How do you measure, and enforce, alignment?
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