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How do you measure, and enforce, alignment?
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<blockquote data-quote="Sunseeker" data-source="post: 7171672"><p>In short, alignments are enforced in my games via reactions to player actions. The reaction of the deity (who may not always be looking), the reaction of their fellow party members and the reaction of NPCs (guards, townsfolk, courts, etc...). If a player says they are lawful good, but neither upholds the law nor does good deeds will not be perceived as lawful good. This will deprive them of certain avenues of conflict resolution (though it may open others), availability of certain quests and the loss (or gain) or favor from NPCs of note. Your actions will also affect now NPCs interact with your fellow party members. People who want "dirty deeds, done for cheap" may not approach the party thief who pals around with a paladin for fear that the thief will just turn in the criminal and not do the job. </p><p></p><p>I can't control what the players do, what they think of their actions or how their characters rationalize actions that may not fit with their alignment. All I can do is control how others respond to their actions. When it comes to deities I go by what it says in their book that they support as to if the players action falls into alignment with them. There's always fudge room and most deities are more concerned with the "big picture" and "deeds of great note" than every minor action you may take.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7171672"] In short, alignments are enforced in my games via reactions to player actions. The reaction of the deity (who may not always be looking), the reaction of their fellow party members and the reaction of NPCs (guards, townsfolk, courts, etc...). If a player says they are lawful good, but neither upholds the law nor does good deeds will not be perceived as lawful good. This will deprive them of certain avenues of conflict resolution (though it may open others), availability of certain quests and the loss (or gain) or favor from NPCs of note. Your actions will also affect now NPCs interact with your fellow party members. People who want "dirty deeds, done for cheap" may not approach the party thief who pals around with a paladin for fear that the thief will just turn in the criminal and not do the job. I can't control what the players do, what they think of their actions or how their characters rationalize actions that may not fit with their alignment. All I can do is control how others respond to their actions. When it comes to deities I go by what it says in their book that they support as to if the players action falls into alignment with them. There's always fudge room and most deities are more concerned with the "big picture" and "deeds of great note" than every minor action you may take. [/QUOTE]
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