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General Tabletop Discussion
*Dungeons & Dragons
How do you measure, and enforce, alignment?
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<blockquote data-quote="Hillsy7" data-source="post: 7171896" data-attributes="member: 6689191"><p>Interesting stuff so far.....</p><p></p><p>It seems there's 3 rather broad brush approaches:</p><p></p><p>Static Start: A decent fraction of people see character alignment as something of a starting point that doesn't really mean much. You make a character, you define alignment (a broad underlying value system), but generally speaking it does little except stop you hobo-killing (too much), or act as a flag for jerks.</p><p></p><p>In the Bin: A large chunk see alignment as superfluous to character entirely - their historical choices mean nothing to the future choices of the game. You only fill in the box because you don't like empty boxes.</p><p></p><p>Crash Barriers: A smaller group who see alignment as a road the players have been travelling, and have barriers set up to warn of the consequences of deviations from that. Player's are free to take turnings, but that'll make it a different road.</p><p></p><p></p><p>Fascinating stuff.....I'd be interested to see if there's correlation between how people view alignment, and their preferred game type.....</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7171896, member: 6689191"] Interesting stuff so far..... It seems there's 3 rather broad brush approaches: Static Start: A decent fraction of people see character alignment as something of a starting point that doesn't really mean much. You make a character, you define alignment (a broad underlying value system), but generally speaking it does little except stop you hobo-killing (too much), or act as a flag for jerks. In the Bin: A large chunk see alignment as superfluous to character entirely - their historical choices mean nothing to the future choices of the game. You only fill in the box because you don't like empty boxes. Crash Barriers: A smaller group who see alignment as a road the players have been travelling, and have barriers set up to warn of the consequences of deviations from that. Player's are free to take turnings, but that'll make it a different road. Fascinating stuff.....I'd be interested to see if there's correlation between how people view alignment, and their preferred game type..... [/QUOTE]
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How do you measure, and enforce, alignment?
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