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General Tabletop Discussion
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How do you measure, and enforce, alignment?
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<blockquote data-quote="Ath'kethin" data-source="post: 7173122" data-attributes="member: 6798775"><p>This is another conversation I love. So.manys eem to have strong opinions, mostly negative.</p><p></p><p>I use alignments. They're useful for helping players develop characters. I think my favorite approach is still the one I developed when helping an 8 year old learn the game:</p><p></p><p>What kind of person do you want your character to be? A person who tries to help others and help organized? A person who likes to help out other people but isn't always good at it? A person who wants to help people but doesn't always try to do it? Etc.</p><p></p><p>I run low magic S&S type games, and many make a case for eliminating alignment - there are no heroes in these scenarios, only those who profit and those who don't. But I LIKE alignments. I think they serve as a really useful tool for determining what kinds of actions a character might take.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 7173122, member: 6798775"] This is another conversation I love. So.manys eem to have strong opinions, mostly negative. I use alignments. They're useful for helping players develop characters. I think my favorite approach is still the one I developed when helping an 8 year old learn the game: What kind of person do you want your character to be? A person who tries to help others and help organized? A person who likes to help out other people but isn't always good at it? A person who wants to help people but doesn't always try to do it? Etc. I run low magic S&S type games, and many make a case for eliminating alignment - there are no heroes in these scenarios, only those who profit and those who don't. But I LIKE alignments. I think they serve as a really useful tool for determining what kinds of actions a character might take. [/QUOTE]
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How do you measure, and enforce, alignment?
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