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General Tabletop Discussion
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How do you measure, and enforce, alignment?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7176546" data-attributes="member: 6683613"><p>Baldly stating that what I say is <em>"patently false"</em> does not make it so. Only good people can see the Grail. That's a pretty central pillar of the lore. Any attempt to recreate this effect in-game is going to have you dividing characters into those who can see the Grail and those who cannot based on their conduct or other moral criteria. That's a backdoor alignment system, whatever you choose to call it. So why not just call it what it is?</p><p></p><p>Can you understand how asserting that alignment has <em>"next to no use"</em> to somebody who in fact uses it might be a little less than completely persuasive? You say that alignment is just <em>"argument kindling"</em>, but between the two of us, I'm the one who's trying to have a real conversation about it, and you seem only to be interested in throwing stones. So, y'know, mind the glass.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7176546, member: 6683613"] Baldly stating that what I say is [I]"patently false"[/I] does not make it so. Only good people can see the Grail. That's a pretty central pillar of the lore. Any attempt to recreate this effect in-game is going to have you dividing characters into those who can see the Grail and those who cannot based on their conduct or other moral criteria. That's a backdoor alignment system, whatever you choose to call it. So why not just call it what it is? Can you understand how asserting that alignment has [I]"next to no use"[/I] to somebody who in fact uses it might be a little less than completely persuasive? You say that alignment is just [I]"argument kindling"[/I], but between the two of us, I'm the one who's trying to have a real conversation about it, and you seem only to be interested in throwing stones. So, y'know, mind the glass. [/QUOTE]
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How do you measure, and enforce, alignment?
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