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How do you measure "Timing"?
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<blockquote data-quote="Abraxus" data-source="post: 6298954" data-attributes="member: 6674769"><p>But characters are not simply one dimensional cut-outs; they represent actual people with a raft of different abilities represented through ability score points, skill training, feats etc etc.</p><p>Wizards can use concentrate however they wish so long as its within the rules, and importantly, if they don't have prepared spells to emulate the abilities they need, then at times they MUST fall back on doing stuff in a mundane manner using a simple skill check.</p><p></p><p>Concentration (I feel) is key here to be able to judge timing pro-actively in the manner discussed - and is a broad untrained skill that most classes can train in. Since it plays off Constitution (not intelligence) it is quite even handed as its very odd to use Con as a drop stat. You don't need to be smart to be patient and focussed. Even Lars Ulrich can manage basic timing. </p><p></p><p>I completely agree with the above poster regarding pro-active reflex saves - I don't think they exist either and wouldn't let one of my players do that. The rogue has to concentrate just like everyone else if she wants to jump on a reduced DC over the regularly moving Mario platforms. I might well allow this to run as a Tumble Check though, and would definitely think about raising the synergy bonus provided to Jump through Tumble training in this instance.</p></blockquote><p></p>
[QUOTE="Abraxus, post: 6298954, member: 6674769"] But characters are not simply one dimensional cut-outs; they represent actual people with a raft of different abilities represented through ability score points, skill training, feats etc etc. Wizards can use concentrate however they wish so long as its within the rules, and importantly, if they don't have prepared spells to emulate the abilities they need, then at times they MUST fall back on doing stuff in a mundane manner using a simple skill check. Concentration (I feel) is key here to be able to judge timing pro-actively in the manner discussed - and is a broad untrained skill that most classes can train in. Since it plays off Constitution (not intelligence) it is quite even handed as its very odd to use Con as a drop stat. You don't need to be smart to be patient and focussed. Even Lars Ulrich can manage basic timing. I completely agree with the above poster regarding pro-active reflex saves - I don't think they exist either and wouldn't let one of my players do that. The rogue has to concentrate just like everyone else if she wants to jump on a reduced DC over the regularly moving Mario platforms. I might well allow this to run as a Tumble Check though, and would definitely think about raising the synergy bonus provided to Jump through Tumble training in this instance. [/QUOTE]
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How do you measure "Timing"?
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