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General Tabletop Discussion
*Dungeons & Dragons
How do you measure "Timing"?
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<blockquote data-quote="Abraxus" data-source="post: 6299276" data-attributes="member: 6674769"><p>Agreed, but I am talking about a situation like this <a href="https://www.youtube.com/watch?v=rKG_XpzXJF8" target="_blank"></a></p><p><a href="https://www.youtube.com/watch?v=rKG_XpzXJF8" target="_blank"></a><a href="https://www.youtube.com/watch?v=gqRdT8m1Suo" target="_blank">https://www.youtube.com/watch?v=gqRdT8m1Suo</a></p><p></p><p>Yes, you could just run through and rely on reflex saves, but that would be pretty suicidal. In this case, you really need to understand the timing pattern BEFORE you attempt the challenge. </p><p></p><p>Riding your bike is normally another example of situation "a" that doesn't need this kind of timing and focus, so yes, it does indeed rely on reflexes. There has to be a bigger pattern following a predictable time sequence before it becomes an "active" matter of timing ("b"). </p><p></p><p>It becomes a concentration based "b" exercise if there is a regular routine you need to accommodate for, e,g, planning your journey beforehand to avoid getting caught in peak hour traffic or not getting stuck behind the train tracks when the hourly train comes past. You are seeking to lower the overall DC of your task by concentrating beforehand to optimize your timing.</p><p></p><p>And actually Celebrim, this is already built in to the Rogue class as part of the Trapfinding class feature, provided they train in Disable Device.</p></blockquote><p></p>
[QUOTE="Abraxus, post: 6299276, member: 6674769"] Agreed, but I am talking about a situation like this [URL="https://www.youtube.com/watch?v=rKG_XpzXJF8"] [/URL][URL]https://www.youtube.com/watch?v=gqRdT8m1Suo[/URL] Yes, you could just run through and rely on reflex saves, but that would be pretty suicidal. In this case, you really need to understand the timing pattern BEFORE you attempt the challenge. Riding your bike is normally another example of situation "a" that doesn't need this kind of timing and focus, so yes, it does indeed rely on reflexes. There has to be a bigger pattern following a predictable time sequence before it becomes an "active" matter of timing ("b"). It becomes a concentration based "b" exercise if there is a regular routine you need to accommodate for, e,g, planning your journey beforehand to avoid getting caught in peak hour traffic or not getting stuck behind the train tracks when the hourly train comes past. You are seeking to lower the overall DC of your task by concentrating beforehand to optimize your timing. And actually Celebrim, this is already built in to the Rogue class as part of the Trapfinding class feature, provided they train in Disable Device. [/QUOTE]
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How do you measure "Timing"?
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