Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you measure "Timing"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Abraxus" data-source="post: 6299349" data-attributes="member: 6674769"><p>OK we are getting somewhere here. Great. Your rationale about Disable Device and intelligence is quite astute, so pattern recognition for most classes should probably play off unskilled intelligence checks. fair enough. Depends whether you can justify the swinging Mario platforms as a trap or not I guess - it's definitely a bit like one.</p><p></p><p></p><p></p><p>Here, I still beg to differ though. There could easily be a huge advantage to jumping several in one go like that depending upon the motion and set-up. You might traverse the area with 2 or 3 well-timed planned jumps instead of using 8 or more dangerous reflexive jumps when doing it on the fly. That is a huge advantage to a wizard or expert well out of their element in the dungeon - especially in the example you mentioned where the platforms are dropping or breaking after you jump.</p><p></p><p>And you're not going to know if that's the case without scoping out the set-up beforehand and working out the optimal timing you need.</p><p></p><p>It was a sweet link though right?</p></blockquote><p></p>
[QUOTE="Abraxus, post: 6299349, member: 6674769"] OK we are getting somewhere here. Great. Your rationale about Disable Device and intelligence is quite astute, so pattern recognition for most classes should probably play off unskilled intelligence checks. fair enough. Depends whether you can justify the swinging Mario platforms as a trap or not I guess - it's definitely a bit like one. Here, I still beg to differ though. There could easily be a huge advantage to jumping several in one go like that depending upon the motion and set-up. You might traverse the area with 2 or 3 well-timed planned jumps instead of using 8 or more dangerous reflexive jumps when doing it on the fly. That is a huge advantage to a wizard or expert well out of their element in the dungeon - especially in the example you mentioned where the platforms are dropping or breaking after you jump. And you're not going to know if that's the case without scoping out the set-up beforehand and working out the optimal timing you need. It was a sweet link though right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you measure "Timing"?
Top