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How do you multiclass?
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<blockquote data-quote="Staffan" data-source="post: 4279086" data-attributes="member: 907"><p>"Burst 5 within 20" means that you select a square within 20 squares that's the center of a burst that goes 5 squares away from it. That is, a total of 11x11 squares.</p><p></p><p>You also get to add your Int bonus and your implement bonus, which probably makes up another +15 or so.</p><p></p><p></p><p>No, you don't roll at all. HP for PCs start at Con score. At first level you add between 10 and 15 hp, and at each subsequent level you add between 4 and 6 (without Con interfering again).</p><p></p><p>So a 30th level PC has between 126+Con and 189+Con hp, depending on class. You can take the Toughness feat for an additional +25.</p><p></p><p></p><p></p><p>Wizards are not the top single-target damage dealers. That is either the ranger, the rogue, or the warlock (I haven't compared them, but I'm told the ranger is pretty badass). The ranger's equivalent power to a Meteor Swarm would be something like Three-in-One Shot, where you make three attacks against one target, each doing double base damage. Each hit would do something like 2d10+15 points, for a total of up to 6d10+45, plus one dose of Hunter's Quarry for an additional 3d8. The Warlock version would be Hurl Through Hell, which would do 7d10+roughly 15 plus 3d8 Curse damage, as well as send the target to Hell for a few rounds.</p></blockquote><p></p>
[QUOTE="Staffan, post: 4279086, member: 907"] "Burst 5 within 20" means that you select a square within 20 squares that's the center of a burst that goes 5 squares away from it. That is, a total of 11x11 squares. You also get to add your Int bonus and your implement bonus, which probably makes up another +15 or so. No, you don't roll at all. HP for PCs start at Con score. At first level you add between 10 and 15 hp, and at each subsequent level you add between 4 and 6 (without Con interfering again). So a 30th level PC has between 126+Con and 189+Con hp, depending on class. You can take the Toughness feat for an additional +25. Wizards are not the top single-target damage dealers. That is either the ranger, the rogue, or the warlock (I haven't compared them, but I'm told the ranger is pretty badass). The ranger's equivalent power to a Meteor Swarm would be something like Three-in-One Shot, where you make three attacks against one target, each doing double base damage. Each hit would do something like 2d10+15 points, for a total of up to 6d10+45, plus one dose of Hunter's Quarry for an additional 3d8. The Warlock version would be Hurl Through Hell, which would do 7d10+roughly 15 plus 3d8 Curse damage, as well as send the target to Hell for a few rounds. [/QUOTE]
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