Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How Do You Narrate/Present Skill Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 4675153" data-attributes="member: 20323"><p>Thanks for this thread. Since I have a time limit on my skill challenges, I let the PCs know that it's a skill challenge with X turns in it. That's it, the rest is role-playing using my notes as a reference.</p><p></p><p>I've read Mearls' article and the awesome Obsidian system Travis developed on these boards, and skill challenges seem...well...simple.</p><p></p><p>I'm considering the following rules with my skill challenges, which I think will change how I narrate them. </p><p></p><p><strong>PCs always have an incentive to take action:</strong> As with the Obsidian system I always impose a maximum # of turns a skill challenge lasts. There is a push for everyone to get involved and the sense of urgency mostly washes over the worry about hurting the party is the standard successes before failures apporach in the DMG.</p><p></p><p><strong>Consequences for skill check failures:</strong> Costs gold or a healing surge, combat results, inconvenience later on, make an enemy, close use of another skill, etc. Not every failure has to have a cost, but a couple makes it more interesting - note that these don't unfavorably affect the rest of the skill challenge.</p><p></p><p><strong>Increase the "complexity" of skill terrain:</strong> I think the best format for describing my vision for a skill challenge is a map of connected skills - some open new ones, others close skills, others you can opt to increase the DC for an extra result. This takes more upfront work and is comparable to designing a small dungeon.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4675153, member: 20323"] Thanks for this thread. Since I have a time limit on my skill challenges, I let the PCs know that it's a skill challenge with X turns in it. That's it, the rest is role-playing using my notes as a reference. I've read Mearls' article and the awesome Obsidian system Travis developed on these boards, and skill challenges seem...well...simple. I'm considering the following rules with my skill challenges, which I think will change how I narrate them. [b]PCs always have an incentive to take action:[/b] As with the Obsidian system I always impose a maximum # of turns a skill challenge lasts. There is a push for everyone to get involved and the sense of urgency mostly washes over the worry about hurting the party is the standard successes before failures apporach in the DMG. [b]Consequences for skill check failures:[/b] Costs gold or a healing surge, combat results, inconvenience later on, make an enemy, close use of another skill, etc. Not every failure has to have a cost, but a couple makes it more interesting - note that these don't unfavorably affect the rest of the skill challenge. [b]Increase the "complexity" of skill terrain:[/b] I think the best format for describing my vision for a skill challenge is a map of connected skills - some open new ones, others close skills, others you can opt to increase the DC for an extra result. This takes more upfront work and is comparable to designing a small dungeon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Narrate/Present Skill Challenges
Top