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How do you 'nudge' your players away from tank mentality? (and high magic games)
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<blockquote data-quote="shilsen" data-source="post: 3097779" data-attributes="member: 198"><p>How do you 'nudge' your players away from tank mentality?</p><p></p><p>Quite simple. Run a campaign that both explicitly and implicitly does not reward such a mentality.</p><p></p><p>Unfortunately, from both the description of your campaign and your preconceptions about the game (which, as a couple of posters have already remarked, is not shared by the designers of 3e and hence is out of touch with the reality), it seems you're doing the opposite. And it's exacerbated by the fact that you have a set of class choices for the other PCs that are about as well-designed to let the barbarian shine as if that had been the primary intent.</p><p></p><p>You need to rethink some of your assumptions and add a bunch of house rules to significantly strengthen the other PCs and/or weaken the barbarian. I suggest the former, since that's less likely to irritate the barbarian's player and will also serve to please the other players, since their PCs get better and gain more options.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3097779, member: 198"] How do you 'nudge' your players away from tank mentality? Quite simple. Run a campaign that both explicitly and implicitly does not reward such a mentality. Unfortunately, from both the description of your campaign and your preconceptions about the game (which, as a couple of posters have already remarked, is not shared by the designers of 3e and hence is out of touch with the reality), it seems you're doing the opposite. And it's exacerbated by the fact that you have a set of class choices for the other PCs that are about as well-designed to let the barbarian shine as if that had been the primary intent. You need to rethink some of your assumptions and add a bunch of house rules to significantly strengthen the other PCs and/or weaken the barbarian. I suggest the former, since that's less likely to irritate the barbarian's player and will also serve to please the other players, since their PCs get better and gain more options. [/QUOTE]
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How do you 'nudge' your players away from tank mentality? (and high magic games)
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