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General Tabletop Discussion
*TTRPGs General
How do you 'nudge' your players away from tank mentality? (and high magic games)
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<blockquote data-quote="Herobizkit" data-source="post: 3098179" data-attributes="member: 36150"><p>They think that way because it's true. Every "balanced" group (and here I use the term balanced to imply the WotC's belief in the Fighter/Mage/Cleric/Rogue requirement for successful adventuring) needs at least one front-line fighter to soak damage... it's what they do.</p><p>Well, of *course* the Bbn outshines the others in pure combat... the others are all mages and rogues!!!! One HUGE suggestion I would make is to locate an old copy of the AD&D2 Complete Ninja's Handbook. Obviously your players are looking for a stealth/intrigue campaign and one player wants to kill stuff; the Ninja's HB talks about having different classes integrate into a Ninja clan, something that relates to your situation. Even the Ninja clans have uses for "thugs".</p><p></p><p>IMO, Rogues and Wizards would tend to shine in city-based adventures. If this is what your game is about, have your Wizards and Rogues talk to people, do the sneakthief stuff, and peddle their magical wares... the Bbn will end up pouting in a corner and chewing on his club in frustration. But when it's time to open a keg of whoop-ass (ie they piss people off, the thieves are caught, prosecuted for using magic, and so on), the Bbn will be there to save their keisters.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3098179, member: 36150"] They think that way because it's true. Every "balanced" group (and here I use the term balanced to imply the WotC's belief in the Fighter/Mage/Cleric/Rogue requirement for successful adventuring) needs at least one front-line fighter to soak damage... it's what they do. Well, of *course* the Bbn outshines the others in pure combat... the others are all mages and rogues!!!! One HUGE suggestion I would make is to locate an old copy of the AD&D2 Complete Ninja's Handbook. Obviously your players are looking for a stealth/intrigue campaign and one player wants to kill stuff; the Ninja's HB talks about having different classes integrate into a Ninja clan, something that relates to your situation. Even the Ninja clans have uses for "thugs". IMO, Rogues and Wizards would tend to shine in city-based adventures. If this is what your game is about, have your Wizards and Rogues talk to people, do the sneakthief stuff, and peddle their magical wares... the Bbn will end up pouting in a corner and chewing on his club in frustration. But when it's time to open a keg of whoop-ass (ie they piss people off, the thieves are caught, prosecuted for using magic, and so on), the Bbn will be there to save their keisters. [/QUOTE]
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How do you 'nudge' your players away from tank mentality? (and high magic games)
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