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How do you 'nudge' your players away from tank mentality? (and high magic games)
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<blockquote data-quote="Remathilis" data-source="post: 3098857" data-attributes="member: 7635"><p>Well, you're currently being out-voted on your first premise, so I'll leave it with this: there is NO way a typical group of Low-AC, Low magic PCs can fight a dragon even near they're CR without massive casualties. There is also no way to fight high DR or SR monsters (fiends, elementals, outsiders, constructs, intelligent undead, aberrations) without magic items. </p><p></p><p>Onto part 2</p><p>1.) I agree with this. I saw some of the most freakish monsters ever in a friends game: albino three-legged dogs with human baby-faces that cried and whined as they shot out jets of flame from thier mouths. Not your typical hellhounds, eh?</p><p>2.) Um, this is true some of the time. I doubt I could run "Glacier of the Frost Giant Jarl" in a tropical island though...</p><p>3.) SPECIFIC magic items in mind. You should never assume the PCs have a magic carpet, a holy avenger, or boots of striding when creating a scenario, but assuming the PCs have magically augmented AC, saves, and attacks (as well as DR beating weapons) is INTERGRAL to high level D&D. </p><p></p><p>To finalize my thought, I wouldn't worry about your barbarian problem, as soon as the PCs fight something like a mindflayer, vampire, red dragon, or vrock, the problem will clear itself up nicely...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3098857, member: 7635"] Well, you're currently being out-voted on your first premise, so I'll leave it with this: there is NO way a typical group of Low-AC, Low magic PCs can fight a dragon even near they're CR without massive casualties. There is also no way to fight high DR or SR monsters (fiends, elementals, outsiders, constructs, intelligent undead, aberrations) without magic items. Onto part 2 1.) I agree with this. I saw some of the most freakish monsters ever in a friends game: albino three-legged dogs with human baby-faces that cried and whined as they shot out jets of flame from thier mouths. Not your typical hellhounds, eh? 2.) Um, this is true some of the time. I doubt I could run "Glacier of the Frost Giant Jarl" in a tropical island though... 3.) SPECIFIC magic items in mind. You should never assume the PCs have a magic carpet, a holy avenger, or boots of striding when creating a scenario, but assuming the PCs have magically augmented AC, saves, and attacks (as well as DR beating weapons) is INTERGRAL to high level D&D. To finalize my thought, I wouldn't worry about your barbarian problem, as soon as the PCs fight something like a mindflayer, vampire, red dragon, or vrock, the problem will clear itself up nicely... [/QUOTE]
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How do you 'nudge' your players away from tank mentality? (and high magic games)
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