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General Tabletop Discussion
*TTRPGs General
How do you 'nudge' your players away from tank mentality? (and high magic games)
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<blockquote data-quote="Agent Oracle" data-source="post: 3101784" data-attributes="member: 40076"><p>Oh, a single extra level might seem more powerful than a single magic item, but please consider this. The difference in recommended treasure between 10th level and 11th level is 17,000 gp.</p><p></p><p>for 17,000 gp a player could purchase:</p><p></p><p>-A single +4 armor, and have close to a thousand gp left over. or...</p><p>-A +2 weapon and a +3 armor. or (17k)</p><p>-A +2 weapon, a +2 armor, a Ring of protection +1, a cloak of resistance +1</p><p></p><p>That last build bought the player at least 2 extra level worth of melee attack, reduces the effectiveness of enemy attacks by 15%, and kicked up all his saves like he was a monk for two levels. I'd call it a significant improvement all around.</p><p></p><p>So, is the 10th level fighter who has magic items stronger than the 11th level without them?</p><p></p><p></p><p></p><p>I dunno. Why don't you try it?</p><p></p><p>play out a conflict between a party at mid-level (like 10 or 15) with no magic items Vs. a party 4 levels lower completely outfitted with enough GP worth of items to outfit the other party. No fudging, both sides built with min-maxing in mind.</p><p></p><p>Sure, the spell casters will have access to two more levels of spells, and the fighters will have two extra feats... but the lower level characters will have access to a plethora of special abilities which might just give the unequipped players a run for their money.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 3101784, member: 40076"] Oh, a single extra level might seem more powerful than a single magic item, but please consider this. The difference in recommended treasure between 10th level and 11th level is 17,000 gp. for 17,000 gp a player could purchase: -A single +4 armor, and have close to a thousand gp left over. or... -A +2 weapon and a +3 armor. or (17k) -A +2 weapon, a +2 armor, a Ring of protection +1, a cloak of resistance +1 That last build bought the player at least 2 extra level worth of melee attack, reduces the effectiveness of enemy attacks by 15%, and kicked up all his saves like he was a monk for two levels. I'd call it a significant improvement all around. So, is the 10th level fighter who has magic items stronger than the 11th level without them? I dunno. Why don't you try it? play out a conflict between a party at mid-level (like 10 or 15) with no magic items Vs. a party 4 levels lower completely outfitted with enough GP worth of items to outfit the other party. No fudging, both sides built with min-maxing in mind. Sure, the spell casters will have access to two more levels of spells, and the fighters will have two extra feats... but the lower level characters will have access to a plethora of special abilities which might just give the unequipped players a run for their money. [/QUOTE]
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How do you 'nudge' your players away from tank mentality? (and high magic games)
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