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*TTRPGs General
How do you 'nudge' your players away from tank mentality? (and high magic games)
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<blockquote data-quote="Emirikol" data-source="post: 3102368" data-attributes="member: 10638"><p><strong>Don't barbarians ever use lower-damage weapons?</strong></p><p></p><p>>While it is true that many monsters have attack bonuses that will hit even high-AC >characters, if you have a poor AC (as all low-magic characters will have) they can <power-attack for obnoxious amounts.</p><p></p><p></p><p>I will definately concede you that! ..but, if your DM is metagaming (i.e. CHEATING) that much, then you might want to have a talk with him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> That's as bad as a player looking up the AC of a monster so he can estimate the power attack.</p><p></p><p>I don't use power attack as a DM for the very reason's we're discussing...that and I'm lazy and don't like ot have to figure out the math <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Our group is hitting 8th right now and it's working out as I expected. Because of the lack of 'super-armor' and massive-blast spells, we can still play a 'normal' game. In most campaigns, the DM wouldn't even bother with 'normal' creatures (angry mobs, wolves, lions, rhino's, rabid dogs, etc) and would instead be throwing Balors and crap at the party for sheer boredom for how powerful the group already is.</p><p></p><p>Our other bbn player comes back next game...two bbn's in the party of rogues...sigh. Good thing there's some regular interaction going on..that, and we've already outlawed the frenzied berserker class..it would just be too over the top in this game. I don't want to punish the bbn players becasue the rogues realize how valuable they are..but I don't want the game to degenerate into stupid toe to toe D&D combats with big, fat monsters just to entertain 1/6th of the players while the other 5 sit there and watch.</p><p></p><p><strong>With all this discussion and some playing around with the numbers I think the solutions are simply to minimize the escalation of bbn power.</strong> The quickest way to do that is to nudge him away from power and towards other actions (as someone noted earlier). I should hand out really cool, diverse LOWER DAMAGE weapons. For example, instead of a +2 greataxe, I can hand out a +3 flail (with non-magical masterwork bonus to to trip), +4 daggers of returning (magical..but lower initial damage), +3 gauntlets of disarming, +3 raming-club of bull-rush, etc. </p><p></p><p><strong>I know I used the "+5" word (hush, hush I break a rule and use+10 below) but remember in a low magic game, magic is magic and non-magical is the opposite. Shouldn't there be "LESS MAGIC ITEMS?" +5 dagger? Oooooh, hurt me! </strong> Ouch, point that somehwere else. It could be a +10 dagger before it would compare to a magical greatsword and the escalation of power will be quite different, as will the thrust of the actions of any barbarian wielding it and I don't think that it will feel like a high magic game.</p><p></p><p>Barbarians draw their power from: high strength/con, high hp's, and use of massive weapons. The only one that the DM can reasonably control is..."I rage with my....dagger?" unless he's going to start messing with the player and 'removing fun, "well, you have a cruddy Charisma..shut up and go sit in the corner while the rest of the PC's have fun."</p><p></p><p>Does 'nudging' them without punishing them seem better? Thoughts? Will I have the same problem when the next PC dies and they make a fighter?</p><p></p><p>jh</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3102368, member: 10638"] [b]Don't barbarians ever use lower-damage weapons?[/b] >While it is true that many monsters have attack bonuses that will hit even high-AC >characters, if you have a poor AC (as all low-magic characters will have) they can <power-attack for obnoxious amounts. I will definately concede you that! ..but, if your DM is metagaming (i.e. CHEATING) that much, then you might want to have a talk with him ;) That's as bad as a player looking up the AC of a monster so he can estimate the power attack. I don't use power attack as a DM for the very reason's we're discussing...that and I'm lazy and don't like ot have to figure out the math :) Our group is hitting 8th right now and it's working out as I expected. Because of the lack of 'super-armor' and massive-blast spells, we can still play a 'normal' game. In most campaigns, the DM wouldn't even bother with 'normal' creatures (angry mobs, wolves, lions, rhino's, rabid dogs, etc) and would instead be throwing Balors and crap at the party for sheer boredom for how powerful the group already is. Our other bbn player comes back next game...two bbn's in the party of rogues...sigh. Good thing there's some regular interaction going on..that, and we've already outlawed the frenzied berserker class..it would just be too over the top in this game. I don't want to punish the bbn players becasue the rogues realize how valuable they are..but I don't want the game to degenerate into stupid toe to toe D&D combats with big, fat monsters just to entertain 1/6th of the players while the other 5 sit there and watch. [B]With all this discussion and some playing around with the numbers I think the solutions are simply to minimize the escalation of bbn power.[/B] The quickest way to do that is to nudge him away from power and towards other actions (as someone noted earlier). I should hand out really cool, diverse LOWER DAMAGE weapons. For example, instead of a +2 greataxe, I can hand out a +3 flail (with non-magical masterwork bonus to to trip), +4 daggers of returning (magical..but lower initial damage), +3 gauntlets of disarming, +3 raming-club of bull-rush, etc. [B]I know I used the "+5" word (hush, hush I break a rule and use+10 below) but remember in a low magic game, magic is magic and non-magical is the opposite. Shouldn't there be "LESS MAGIC ITEMS?" +5 dagger? Oooooh, hurt me! [/B] Ouch, point that somehwere else. It could be a +10 dagger before it would compare to a magical greatsword and the escalation of power will be quite different, as will the thrust of the actions of any barbarian wielding it and I don't think that it will feel like a high magic game. Barbarians draw their power from: high strength/con, high hp's, and use of massive weapons. The only one that the DM can reasonably control is..."I rage with my....dagger?" unless he's going to start messing with the player and 'removing fun, "well, you have a cruddy Charisma..shut up and go sit in the corner while the rest of the PC's have fun." Does 'nudging' them without punishing them seem better? Thoughts? Will I have the same problem when the next PC dies and they make a fighter? jh . [/QUOTE]
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