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How Do You Organise Long-haul Campaigns?
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<blockquote data-quote="Blue" data-source="post: 8624627" data-attributes="member: 20564"><p>At the urging of my children, who think files stuck on a computer is "quaint", for both campaigns I currently run I've moved to Google Docs.</p><p></p><p>One of them had started but not gone particularly far. I had started with a Session prep document (you need to start somewhere) and that became my focus. Each session I would make a copy of last session's prep document. Things I needed to remember but were no longer relevant I'd move to the bottom under a heading "Archive this!". Everything still relevant (plus my character ability notes and loose threads list) I'd then update and add as needed. I would far to infrequently take the stuff in the archive section and move it out to a set of reference documents, like a Dramatis Personae, a Geography document, etc. Oh, and I have some player facing documents, like Party Treasure.</p><p></p><p>That works-ish. But the quality of that works can be poor at times.</p><p></p><p>For the most recent campaign I am running, a Masks: A New Generation teen superhero game, I started organized and have been keeping to it.</p><p></p><p>I have a subfolder for GM notes and a player facing folder, the latter of which is shared with full edit rights to the players and they can add in documents as well as make their own notes. That one includes a Dramatis Personae of everyone they have encountered, big names they would have heard about, and anyone from backstories, organized in a meaningful way not just an A-Z encyclopedia. A breakdown of Halcyon City that they are playing in. A "Story So Far" recap. Any handouts, like What's in the News when we have downtime between episodes, and some general player documents like a copy of the basic moves and the playbooks.</p><p></p><p>All of those they are encouraged to enhance. They've come up with new villains, put up an interview with one of the heroes, detailed the architecture and such of the city, and have done all sorts of fun stuff.</p><p></p><p>The GM section is a lot sparser. Mask is PbtA, which is "Play to find out". So I have a document on the team, including individual notes on how to torment and reward them and specific NPC to include. I've got a "Arcs, Hooks, Plots and Ideas" which is for longer term planning, such as it is in PbtA. It's got some broad stroke organization but otherwise is pretty free-form. And then docs on sopme specific fronts, arcs, or whatever that I detailed to the point it needs to be broken out such as "Xmas Issue: Ho-Ho-Horrors!".</p><p></p><p>Because this PbtA is very much around "who am I and where do I fit in this world" aspect of playing teen supers, the team roster and the dramtis personae actually gets a heck of a lot of attention and updates as the most important parts. Much less than any sort of adventure or session plotting like a game like D&D would want.</p></blockquote><p></p>
[QUOTE="Blue, post: 8624627, member: 20564"] At the urging of my children, who think files stuck on a computer is "quaint", for both campaigns I currently run I've moved to Google Docs. One of them had started but not gone particularly far. I had started with a Session prep document (you need to start somewhere) and that became my focus. Each session I would make a copy of last session's prep document. Things I needed to remember but were no longer relevant I'd move to the bottom under a heading "Archive this!". Everything still relevant (plus my character ability notes and loose threads list) I'd then update and add as needed. I would far to infrequently take the stuff in the archive section and move it out to a set of reference documents, like a Dramatis Personae, a Geography document, etc. Oh, and I have some player facing documents, like Party Treasure. That works-ish. But the quality of that works can be poor at times. For the most recent campaign I am running, a Masks: A New Generation teen superhero game, I started organized and have been keeping to it. I have a subfolder for GM notes and a player facing folder, the latter of which is shared with full edit rights to the players and they can add in documents as well as make their own notes. That one includes a Dramatis Personae of everyone they have encountered, big names they would have heard about, and anyone from backstories, organized in a meaningful way not just an A-Z encyclopedia. A breakdown of Halcyon City that they are playing in. A "Story So Far" recap. Any handouts, like What's in the News when we have downtime between episodes, and some general player documents like a copy of the basic moves and the playbooks. All of those they are encouraged to enhance. They've come up with new villains, put up an interview with one of the heroes, detailed the architecture and such of the city, and have done all sorts of fun stuff. The GM section is a lot sparser. Mask is PbtA, which is "Play to find out". So I have a document on the team, including individual notes on how to torment and reward them and specific NPC to include. I've got a "Arcs, Hooks, Plots and Ideas" which is for longer term planning, such as it is in PbtA. It's got some broad stroke organization but otherwise is pretty free-form. And then docs on sopme specific fronts, arcs, or whatever that I detailed to the point it needs to be broken out such as "Xmas Issue: Ho-Ho-Horrors!". Because this PbtA is very much around "who am I and where do I fit in this world" aspect of playing teen supers, the team roster and the dramtis personae actually gets a heck of a lot of attention and updates as the most important parts. Much less than any sort of adventure or session plotting like a game like D&D would want. [/QUOTE]
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