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How do you picture your D&D game in your mind?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8966041" data-attributes="member: 18"><p>Ah we've found the one dude on the internet who doesn't want people to "SHOW FEET".</p><p></p><p>[URL unfurl="true"]https://kotaku.com/twitch-streamer-feet-nyy-nyykage-lobster-foot-fetish-1850042549[/URL]</p><p></p><p></p><p>It's a very overwrought and hyper-dramatic style that Wayne Reynolds uses. You've got huge, almost excessive detail, heavy, heavy anime influences (I mean one of the guys in that picture is Vampire Hunter D but with a bow), combined with Western comics influences, specifically 2000AD, which he used to work on, and was clearly influenced by the other artists there. It's definitely not at all realistic, so the idea that it's accurately depicting a D&D character is pretty far-fetched unless they have multiple costume managers (aka squires) following them around and helping them get dressed. On the other hand, you can see the realistic roots before it's taken to this excessive place if you look at British fantasy art in the 1980s and earlier 1990s. There's a sort of hint of this gear-fetishism even in stuff like Lone Wolf - and it took a while for Reynolds to get there - his earlier work was less wild.</p><p></p><p>That said, it's definitely more extreme in terms of how complex and funky their gear and outfits are than both the previous generation of fantasy art's armour, and the following one, the pink-and-purple "steampunk" one we have now. Even the art of stuff like FFXIV and WoW features less ornamentation typically (FFXIV is somewhat closer to Reynold's Pathfinder work than WoW is, I'd personally say).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8966041, member: 18"] Ah we've found the one dude on the internet who doesn't want people to "SHOW FEET". [URL unfurl="true"]https://kotaku.com/twitch-streamer-feet-nyy-nyykage-lobster-foot-fetish-1850042549[/URL] It's a very overwrought and hyper-dramatic style that Wayne Reynolds uses. You've got huge, almost excessive detail, heavy, heavy anime influences (I mean one of the guys in that picture is Vampire Hunter D but with a bow), combined with Western comics influences, specifically 2000AD, which he used to work on, and was clearly influenced by the other artists there. It's definitely not at all realistic, so the idea that it's accurately depicting a D&D character is pretty far-fetched unless they have multiple costume managers (aka squires) following them around and helping them get dressed. On the other hand, you can see the realistic roots before it's taken to this excessive place if you look at British fantasy art in the 1980s and earlier 1990s. There's a sort of hint of this gear-fetishism even in stuff like Lone Wolf - and it took a while for Reynolds to get there - his earlier work was less wild. That said, it's definitely more extreme in terms of how complex and funky their gear and outfits are than both the previous generation of fantasy art's armour, and the following one, the pink-and-purple "steampunk" one we have now. Even the art of stuff like FFXIV and WoW features less ornamentation typically (FFXIV is somewhat closer to Reynold's Pathfinder work than WoW is, I'd personally say). [/QUOTE]
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