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How do you plan out your adventures?
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<blockquote data-quote="El Mahdi" data-source="post: 4458803" data-attributes="member: 59506"><p>I'll determine a theme for my campaign first; overall plot line, recurring villians and characters, etc. I'll also try to work up a continuing sub-plot for each PC based on their background story. Then I'll pick individual published adventures I want to run, as I need them, but I try to always have two ready (the one I'm running and the one I'm running next). I'll take each adventure and add in 1 or 2 things to foreshadow or link to the next adventure, and 1 or 2 things linking it to the overall plot line. I'll pretty much use locations and encounters as is, except for minor changes to accomodate my campaign plot line. NPC's, NPC backgrounds, and "pre-scripted dialogues" however, I will twist, change or outright replace to suit my purposes.</p><p> </p><p>Published adventures are just too good an asset for me to not use. The really good published adventures are just so much better than I could ever write on my own. I'll also throw in occasional random encounters to vary things a bit (the old AD&D Decks of Encounters are awesome for this - I still use them).</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4458803, member: 59506"] I'll determine a theme for my campaign first; overall plot line, recurring villians and characters, etc. I'll also try to work up a continuing sub-plot for each PC based on their background story. Then I'll pick individual published adventures I want to run, as I need them, but I try to always have two ready (the one I'm running and the one I'm running next). I'll take each adventure and add in 1 or 2 things to foreshadow or link to the next adventure, and 1 or 2 things linking it to the overall plot line. I'll pretty much use locations and encounters as is, except for minor changes to accomodate my campaign plot line. NPC's, NPC backgrounds, and "pre-scripted dialogues" however, I will twist, change or outright replace to suit my purposes. Published adventures are just too good an asset for me to not use. The really good published adventures are just so much better than I could ever write on my own. I'll also throw in occasional random encounters to vary things a bit (the old AD&D Decks of Encounters are awesome for this - I still use them). [/QUOTE]
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