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How do you plan role playing?
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<blockquote data-quote="Mark" data-source="post: 5070308" data-attributes="member: 5"><p>Try to always think in terms of personalities and information. Even if the PCs don't discover how a particular NPC might be useful to them, try to always have some way in which meeting someone could be of benefit to them. The street urchin who, if given a bit of something to eat, might let on that he knows of a secret way into some building. The town guard who, if just given a little respect, will spill the beans about the town elder who slips out in the middle of the night to visit his mistress. The stablehand who, if given a decent tip, will pass along a map he found in the saddlebags of a stray mare that was recovered in the hills nearby. Try to come up with a few adjectives and traits for each person that is met and also have some sort of trigger that will result in some advantage for the PCs. These sort of encounters become addictive to players when their is potential reward involved and they are often the more memorable moments from a game session because they usually involve something surprising that dice-rolling, combat encounters just don't have.</p></blockquote><p></p>
[QUOTE="Mark, post: 5070308, member: 5"] Try to always think in terms of personalities and information. Even if the PCs don't discover how a particular NPC might be useful to them, try to always have some way in which meeting someone could be of benefit to them. The street urchin who, if given a bit of something to eat, might let on that he knows of a secret way into some building. The town guard who, if just given a little respect, will spill the beans about the town elder who slips out in the middle of the night to visit his mistress. The stablehand who, if given a decent tip, will pass along a map he found in the saddlebags of a stray mare that was recovered in the hills nearby. Try to come up with a few adjectives and traits for each person that is met and also have some sort of trigger that will result in some advantage for the PCs. These sort of encounters become addictive to players when their is potential reward involved and they are often the more memorable moments from a game session because they usually involve something surprising that dice-rolling, combat encounters just don't have. [/QUOTE]
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