Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
How do you plan role playing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 5071711" data-attributes="member: 2093"><p>I think there are two kinds of roleplay, and the DM can facilitate/cut off both. There's inter-player roleplay firstly:</p><p></p><p>The gnome bard is joining the party for a single session. He and the dwarf technodelver spend half an hour chatting about "stuff" they each do and own and want to get their hands on. The dwarf decides not to show the gnome his secret basement, and the gnome swipes a hand-grenade from the dwarf when he gets distracted.</p><p></p><p>This kind of RP can be so easily ruined by the DM - all you have to do is butt in and start talking about the next phase of the game. Sometimes that's necessary, if everyone else is bored. But a lot of time, the DM can let it happen merely by saying to another uninvolved player "while they chat, you see...." and having a short RP session of the other type.</p><p></p><p>The second type of RP is more "session oriented"; it usually has a goal for the DM in either moving the plot or building color for the world, or both. Most of these can be planned for ahead of time, or at least "seeded in" by creating NPCs with personality.</p><p></p><p>For example, not long after the gnome/bard interaction above, the PCs were in a dungeon exploring. They met a ghost-type NPC who "chatted" with them. He was pretty limited in what he'd say, and how he'd say it, but he gave them some very good hints on what's going on in the dungeon. They tried to talk to him more, but he was just not capable of doing so... his nature is very fixed. So eventually they "killed" him. Not that he's really "dead" and they'll discover that later.</p><p></p><p>And just before that, they met a "mentor-wizard" type NPC who hired them. They didn't really chat much with him, which surprised me. He's messy, slightly bombastic, but essentially "nice". He'll recurr several times if they stick with this adventure-scenario, and they'll get to know him better and better. They may not like him much by the end!</p><p></p><p>As everyone else has said, planning for this kind of thing is just taking good (mental) notes of what you want to reveal, and how. The pacing just takes practice, and the more you do, the more you can wing. I don't think you're doing any better or worse than the rest of us!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5071711, member: 2093"] I think there are two kinds of roleplay, and the DM can facilitate/cut off both. There's inter-player roleplay firstly: The gnome bard is joining the party for a single session. He and the dwarf technodelver spend half an hour chatting about "stuff" they each do and own and want to get their hands on. The dwarf decides not to show the gnome his secret basement, and the gnome swipes a hand-grenade from the dwarf when he gets distracted. This kind of RP can be so easily ruined by the DM - all you have to do is butt in and start talking about the next phase of the game. Sometimes that's necessary, if everyone else is bored. But a lot of time, the DM can let it happen merely by saying to another uninvolved player "while they chat, you see...." and having a short RP session of the other type. The second type of RP is more "session oriented"; it usually has a goal for the DM in either moving the plot or building color for the world, or both. Most of these can be planned for ahead of time, or at least "seeded in" by creating NPCs with personality. For example, not long after the gnome/bard interaction above, the PCs were in a dungeon exploring. They met a ghost-type NPC who "chatted" with them. He was pretty limited in what he'd say, and how he'd say it, but he gave them some very good hints on what's going on in the dungeon. They tried to talk to him more, but he was just not capable of doing so... his nature is very fixed. So eventually they "killed" him. Not that he's really "dead" and they'll discover that later. And just before that, they met a "mentor-wizard" type NPC who hired them. They didn't really chat much with him, which surprised me. He's messy, slightly bombastic, but essentially "nice". He'll recurr several times if they stick with this adventure-scenario, and they'll get to know him better and better. They may not like him much by the end! As everyone else has said, planning for this kind of thing is just taking good (mental) notes of what you want to reveal, and how. The pacing just takes practice, and the more you do, the more you can wing. I don't think you're doing any better or worse than the rest of us! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you plan role playing?
Top