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<blockquote data-quote="LostSoul" data-source="post: 5072455" data-attributes="member: 386"><p>maddmann nails it; it's about conflict.</p><p></p><p>I think the easiest way in 4e may be to set up PCs with quests of their own - that is, the player defines the quest, with some input from the DM. Then, once you know what the PC wants, you can try to think up ways to oppose it that don't come down to combat.</p><p></p><p>A simple example might be: "I want to find and kill the orcs who burned my village and killed my parents." Cool. All you need to do is create some kind of NPC that might oppose the PC but isn't going to draw steel. </p><p></p><p>Maybe there's a peaceful village nearby who trade with the orcs, selling food in exchange for some of the loot the orcs gather (like farm tools or whatever). The orcs are happy because they have a steady source of food and the farmers are happy because they get good loot at low prices.</p><p></p><p>Now the PCs might come across these simple folk - who can't fight back (because if they raised a militia the orcs would have to put them down) - and the PCs can deal with it however they want. But the farmers are going to keep supplying the orcs because that keeps the orcs off their back; it's the only way they can defend themselves.</p><p></p><p>I can see a potential for lots of RP there, maybe leading to the PCs organizing a defense of the village against an orcish raiding party, maybe leading to the farmers selling out the PCs to the orcs.</p><p></p><p>edit: Relationship maps help out too.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5072455, member: 386"] maddmann nails it; it's about conflict. I think the easiest way in 4e may be to set up PCs with quests of their own - that is, the player defines the quest, with some input from the DM. Then, once you know what the PC wants, you can try to think up ways to oppose it that don't come down to combat. A simple example might be: "I want to find and kill the orcs who burned my village and killed my parents." Cool. All you need to do is create some kind of NPC that might oppose the PC but isn't going to draw steel. Maybe there's a peaceful village nearby who trade with the orcs, selling food in exchange for some of the loot the orcs gather (like farm tools or whatever). The orcs are happy because they have a steady source of food and the farmers are happy because they get good loot at low prices. Now the PCs might come across these simple folk - who can't fight back (because if they raised a militia the orcs would have to put them down) - and the PCs can deal with it however they want. But the farmers are going to keep supplying the orcs because that keeps the orcs off their back; it's the only way they can defend themselves. I can see a potential for lots of RP there, maybe leading to the PCs organizing a defense of the village against an orcish raiding party, maybe leading to the farmers selling out the PCs to the orcs. edit: Relationship maps help out too. [/QUOTE]
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