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How Do You Plan to Fix 4E?
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<blockquote data-quote="ironvyper" data-source="post: 4238220" data-attributes="member: 59739"><p>I allready know what my biggest issues will be and how i'm gonna fix them. </p><p></p><p> Healing, i hate how it works in 4e, just from to bottom hate it. So I'm gonna use the healing from 3e. </p><p></p><p> And skills, everyone getting a flat bonus based on level instead of being able to customize and personalize your character also irritates me and frankly seems like a lazy way to handle skills by turning everyone into a jack of all trades. So i'm also gonna use the skill system from 3e. Coming up with a little chart for each new class and copy and pasting the skill descriptions from the SRD, (slightly tweaked) should fix that problem though. </p><p></p><p> On the fence about minions. I can see the cool factor of mowing down a bunch of a mooks but everyone else has too damn many hitpoints. So I'll try this by the rules and see what i think in play but probably wind up discarding it and just giving each monster a class and reducing everythings HP.</p><p></p><p> Marking also.... not sure how to put this politely but all the mark this, 2 measly unimportant pts to this, everyone has some damn aura that ads 1 or 2 hp to that..... Just not doing this at all. All auras and marking are out. Spells can create auras, they're magic, people cannot. So all of those powers will be replaced with something else.</p></blockquote><p></p>
[QUOTE="ironvyper, post: 4238220, member: 59739"] I allready know what my biggest issues will be and how i'm gonna fix them. Healing, i hate how it works in 4e, just from to bottom hate it. So I'm gonna use the healing from 3e. And skills, everyone getting a flat bonus based on level instead of being able to customize and personalize your character also irritates me and frankly seems like a lazy way to handle skills by turning everyone into a jack of all trades. So i'm also gonna use the skill system from 3e. Coming up with a little chart for each new class and copy and pasting the skill descriptions from the SRD, (slightly tweaked) should fix that problem though. On the fence about minions. I can see the cool factor of mowing down a bunch of a mooks but everyone else has too damn many hitpoints. So I'll try this by the rules and see what i think in play but probably wind up discarding it and just giving each monster a class and reducing everythings HP. Marking also.... not sure how to put this politely but all the mark this, 2 measly unimportant pts to this, everyone has some damn aura that ads 1 or 2 hp to that..... Just not doing this at all. All auras and marking are out. Spells can create auras, they're magic, people cannot. So all of those powers will be replaced with something else. [/QUOTE]
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