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How Do You Plan to Fix 4E?
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<blockquote data-quote="Duelpersonality" data-source="post: 4238272" data-attributes="member: 64706"><p>I'd be really interested as to how you're going to work that into the powers set up of 4e. Sounds like it might be tough to do, but interesting.</p><p></p><p></p><p>I would ask you, as someone who felt the same way when I started running Star Wars Saga: give this system a shot. When my group switched to Saga from the RCR everyone had reservations about the new skill system, to the point that I began working the ins and outs of modifying the old skill system to work with Saga. But we decided to give it a try for a few sessions (mostly because I had been too busy to finish up my house-ruled system) and it works. It seems awkward coming in from 3.x to not have skill points and for everyone to be getting this "1/2 level bonus" to skills, but it is actually really good and allows for some really fun encounters that would otherwise be terrible for the players (I'm thinking here specifically of a jungle based chase scene in the Star Wars Dawn of Defiance campaign: not one of my players would have ever invested skill points into the Ride skill under the RCR, and, come to think of it, none of them did in D&D 3.5, either. This entire encounter was a blast instead of a lot of missed rolls and fudging on my part).</p></blockquote><p></p>
[QUOTE="Duelpersonality, post: 4238272, member: 64706"] I'd be really interested as to how you're going to work that into the powers set up of 4e. Sounds like it might be tough to do, but interesting. I would ask you, as someone who felt the same way when I started running Star Wars Saga: give this system a shot. When my group switched to Saga from the RCR everyone had reservations about the new skill system, to the point that I began working the ins and outs of modifying the old skill system to work with Saga. But we decided to give it a try for a few sessions (mostly because I had been too busy to finish up my house-ruled system) and it works. It seems awkward coming in from 3.x to not have skill points and for everyone to be getting this "1/2 level bonus" to skills, but it is actually really good and allows for some really fun encounters that would otherwise be terrible for the players (I'm thinking here specifically of a jungle based chase scene in the Star Wars Dawn of Defiance campaign: not one of my players would have ever invested skill points into the Ride skill under the RCR, and, come to think of it, none of them did in D&D 3.5, either. This entire encounter was a blast instead of a lot of missed rolls and fudging on my part). [/QUOTE]
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