Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
How Do You Plan To Interpret Hit Points, Healing Surges and Damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fallen Seraph" data-source="post: 4268080" data-attributes="member: 57894"><p><strong>Amount of Maximum HP:</strong> This represents how well that PC can deal with wounds inflicted upon them, and how badly a attack is inflicted upon them.</p><p></p><p>So for example a Fighter and Wizard at maximum HP are both hit for same amount of damage, however description wise the Wizard's attack was a lot more harsh. With a Minion given the 1 HP that one strike while doing the same damage was much more punishing to the Minion, ie: decapitation.</p><p><strong></strong></p><p><strong>Decreasing of HP:</strong> As HP decreases this shows the the PC/Monster through a combination of wounds, pain, stress, fatigue, and other circumstances is slowly winding themselves down to suffering a incapacitating hit. Essentially their fighting capacity begins to deplete.</p><p><strong></strong></p><p><strong>Healing Surges:</strong> A Healing Surge represents the PC/Monster being able to regain some composure and ignore some of the pain they have suffered and regain some of their fighting capacity. This is why things such as a Warlord's Healing Abilities can work, since he is helping the PC regain some of his fighting capacity, not actually fixing physical wounds.</p><p></p><p>As Healing Surges decrease however, this shows that it takes more and more effort to work past the various wounds, fatigue and other things piled against the PC to fight/work affectively. Thus when a PC reaches 0 Healing Surges they are at the end of their tether and cannot reach beyond their limitations.</p><p></p><p>In many regards Healing Surges is a better representation of actual physical health, because the more it decreases the more physically unable the PC is to fight affectively.</p><p></p><p><strong>Describing This All:</strong> Essentially all together, this means that PCs with less Maximum HP when hit suffer worse wounds and are debilitated more by it. Though the actual physical stress these wounds have on the body truly show when Healing Surges begin to run out and wounds and other things pile up.</p><p></p><p>Thus a fighter with 0 Healing Surges but Maximum HP will look worse then a Wizard with full Healing Surges and almost no HP.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4268080, member: 57894"] [B]Amount of Maximum HP:[/B] This represents how well that PC can deal with wounds inflicted upon them, and how badly a attack is inflicted upon them. So for example a Fighter and Wizard at maximum HP are both hit for same amount of damage, however description wise the Wizard's attack was a lot more harsh. With a Minion given the 1 HP that one strike while doing the same damage was much more punishing to the Minion, ie: decapitation. [B] Decreasing of HP:[/B] As HP decreases this shows the the PC/Monster through a combination of wounds, pain, stress, fatigue, and other circumstances is slowly winding themselves down to suffering a incapacitating hit. Essentially their fighting capacity begins to deplete. [B] Healing Surges:[/B] A Healing Surge represents the PC/Monster being able to regain some composure and ignore some of the pain they have suffered and regain some of their fighting capacity. This is why things such as a Warlord's Healing Abilities can work, since he is helping the PC regain some of his fighting capacity, not actually fixing physical wounds. As Healing Surges decrease however, this shows that it takes more and more effort to work past the various wounds, fatigue and other things piled against the PC to fight/work affectively. Thus when a PC reaches 0 Healing Surges they are at the end of their tether and cannot reach beyond their limitations. In many regards Healing Surges is a better representation of actual physical health, because the more it decreases the more physically unable the PC is to fight affectively. [B]Describing This All:[/B] Essentially all together, this means that PCs with less Maximum HP when hit suffer worse wounds and are debilitated more by it. Though the actual physical stress these wounds have on the body truly show when Healing Surges begin to run out and wounds and other things pile up. Thus a fighter with 0 Healing Surges but Maximum HP will look worse then a Wizard with full Healing Surges and almost no HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Plan To Interpret Hit Points, Healing Surges and Damage?
Top