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General Tabletop Discussion
*TTRPGs General
How Do You Plan To Interpret Hit Points, Healing Surges and Damage?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4270148" data-attributes="member: 11300"><p>Thank you very much for the responses so far everyone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There are quite a few issues here that I suppose I'll try and work out when I receive the books.</p><p></p><p>Perhaps my biggest issue is with the "extended rest"... action/ability/power? The fact that this restores Healing Surges seems way over the top - to the point that this alone will annoy the hell out of my group. From Death's door to full health with nothing more than a lie down seems so ridiculous, I'm wondering whether I have it right. Surely not? Would it not make more sense that rest got you back a number of healing surges relative to your condition and/or constitution? In other words, the sicker your character is, the less the number of healing surges restored.</p><p></p><p>And so now, when discussing someone's hardiness for battle, we have a curious amalgam of Fortitude, Hit Points, Constitution and Healing Surges. Does this actually equate to easier adjudication and gameflow or more complexity?</p><p></p><p>In strictest terms, a character appears to be in one of 4 states of health: Unbloodied, Bloodied, Dying or Dead. All this is relative to "Hit Points" alone with Healing Surges acting as a buffer, Fortitude acting as a defence and Constitution having an impact on all of the above to a lesser or greater extent. However, it would appear that the number of healing surges a character has is more reflective of their hardiness, forming a curious relationship with their hit point total. This seems to make it quite difficult for the DM to <em>describe</em> what has happened in game, perhaps better just saying you take <em>x</em> amount of hit points to the player out of game and leaving any description or embellishment up to the player.</p><p></p><p>Also, as has been mentioned, anomalies happen for things such as being poisoned but unbloodied, monsters such as undead whose "hit points" would appear to represent something slightly different to other creatures, as well as the fact that I have no idea whether there is a coup de grace action - something which I think is pivotal.</p><p></p><p>All in all, I suppose I have some concerns and thus eagerly look to getting the books to see what has been presented. Thank you for the help thus far.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4270148, member: 11300"] Thank you very much for the responses so far everyone. :) There are quite a few issues here that I suppose I'll try and work out when I receive the books. Perhaps my biggest issue is with the "extended rest"... action/ability/power? The fact that this restores Healing Surges seems way over the top - to the point that this alone will annoy the hell out of my group. From Death's door to full health with nothing more than a lie down seems so ridiculous, I'm wondering whether I have it right. Surely not? Would it not make more sense that rest got you back a number of healing surges relative to your condition and/or constitution? In other words, the sicker your character is, the less the number of healing surges restored. And so now, when discussing someone's hardiness for battle, we have a curious amalgam of Fortitude, Hit Points, Constitution and Healing Surges. Does this actually equate to easier adjudication and gameflow or more complexity? In strictest terms, a character appears to be in one of 4 states of health: Unbloodied, Bloodied, Dying or Dead. All this is relative to "Hit Points" alone with Healing Surges acting as a buffer, Fortitude acting as a defence and Constitution having an impact on all of the above to a lesser or greater extent. However, it would appear that the number of healing surges a character has is more reflective of their hardiness, forming a curious relationship with their hit point total. This seems to make it quite difficult for the DM to [I]describe[/I] what has happened in game, perhaps better just saying you take [I]x[/I] amount of hit points to the player out of game and leaving any description or embellishment up to the player. Also, as has been mentioned, anomalies happen for things such as being poisoned but unbloodied, monsters such as undead whose "hit points" would appear to represent something slightly different to other creatures, as well as the fact that I have no idea whether there is a coup de grace action - something which I think is pivotal. All in all, I suppose I have some concerns and thus eagerly look to getting the books to see what has been presented. Thank you for the help thus far. Best Regards Herremann the Wise [/QUOTE]
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How Do You Plan To Interpret Hit Points, Healing Surges and Damage?
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