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General Tabletop Discussion
*TTRPGs General
How Do You Plan To Interpret Hit Points, Healing Surges and Damage?
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<blockquote data-quote="TerraDave" data-source="post: 4271061" data-attributes="member: 22260"><p><u>RE: Range of Defensive Statistics and Damage Variables.</u> </p><p></p><p>In <strong>1E</strong>: you had hp (which can go negative), a whole bunch of save types, a system shock roll, and all kinds of effects that made the saves and system shock important. Many ways for a high hitpoint guy to die or have long term harm just like that. </p><p></p><p>In <strong>2E</strong>: As above, plus a massive damage threshold.</p><p></p><p>In <strong>3E</strong>: Still hp and negative hp (but these are tied to multiple conditions), just one fortitude save, still a massive damage threshold, and less save or die (though still plenty) but the novelty of ability damage (ie six more variables), which could heal like hp, but differently. </p><p></p><p>In <strong>4E</strong> you have fortitude, healing surges, and hp (which can be negative, with one condition). You have some conditions that do non-hp stuff, but hp is really your dominant measure of how much more damage can be taken in a combat. You have some things that key off bloody, though some things like that have been in the game since 1E (though not nearly as systemically).</p><p></p><p>Overall, I dont know that it is that much more complicated...</p><p></p><p>...one difference is that "dropped by one blow" is a lot less likely to happen, but "I have reached my limits, no exortations or healing will help" know is...but that is a different discusion. </p><p></p><p><u>RE: One night and you are all better</u></p><p></p><p>I agree that this is the real sticking point. Its a nod to convience and genre conventions, it is not that different then practice in past editions (where enough curing magic would be around to restore full hp each day), but ya, it does seem strange that after a day of getting poisened, burned, bludgeoned, and knocked unconcious and near death a few times, you get up and feel fine after a short nights rest. </p><p></p><p>Maybe it is so easy it as to be worth the incredulity. But if I was going to house rule something, or cover something up with some narrative boiler place, it would be this bit.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4271061, member: 22260"] [U]RE: Range of Defensive Statistics and Damage Variables.[/U] In [B]1E[/B]: you had hp (which can go negative), a whole bunch of save types, a system shock roll, and all kinds of effects that made the saves and system shock important. Many ways for a high hitpoint guy to die or have long term harm just like that. In [B]2E[/B]: As above, plus a massive damage threshold. In [B]3E[/B]: Still hp and negative hp (but these are tied to multiple conditions), just one fortitude save, still a massive damage threshold, and less save or die (though still plenty) but the novelty of ability damage (ie six more variables), which could heal like hp, but differently. In [B]4E[/B] you have fortitude, healing surges, and hp (which can be negative, with one condition). You have some conditions that do non-hp stuff, but hp is really your dominant measure of how much more damage can be taken in a combat. You have some things that key off bloody, though some things like that have been in the game since 1E (though not nearly as systemically). Overall, I dont know that it is that much more complicated... ...one difference is that "dropped by one blow" is a lot less likely to happen, but "I have reached my limits, no exortations or healing will help" know is...but that is a different discusion. [U]RE: One night and you are all better[/U] I agree that this is the real sticking point. Its a nod to convience and genre conventions, it is not that different then practice in past editions (where enough curing magic would be around to restore full hp each day), but ya, it does seem strange that after a day of getting poisened, burned, bludgeoned, and knocked unconcious and near death a few times, you get up and feel fine after a short nights rest. Maybe it is so easy it as to be worth the incredulity. But if I was going to house rule something, or cover something up with some narrative boiler place, it would be this bit. [/QUOTE]
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How Do You Plan To Interpret Hit Points, Healing Surges and Damage?
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