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General Tabletop Discussion
*TTRPGs General
How Do You Plan To Interpret Hit Points, Healing Surges and Damage?
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<blockquote data-quote="Raven Crowking" data-source="post: 4271462" data-attributes="member: 18280"><p>Ah, but in previous editions, the mechanics of your actions were the same regardless of your opponent's hit points.</p><p></p><p>There will be different answers at different tables, but I think it valid to ask if you automatically know that the monsters are bloodied (and vice versa) as it changes the tactical nature of the game. Can you, for instance, Bluff to seem less wounded than you are?</p><p></p><p>Knowing what the conditions represent in the real world allows for quick adjudication of unexpected cases as they arise in the game world. </p><p></p><p>For instance, it might make sense to say that you don't look obviously bloodied until you are both bloodied and have no healing surges left. Maybe that means the monsters don't automatically know; maybe that means you have to attempt a Bluff check to avoid them knowing. </p><p></p><p>Since some abilities work better on a bloodied opponent, it is in your interest to conceal that information so your opponent uses sub-optimal tactics. Does the DM have to track PC conditions, or will the players automatically tell him when they're bloodied?</p><p></p><p>I like the idea in principle (and there is much of 4e I would not say that about!), but I do think it opens up questions that should be examined prior to the middle of combat.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4271462, member: 18280"] Ah, but in previous editions, the mechanics of your actions were the same regardless of your opponent's hit points. There will be different answers at different tables, but I think it valid to ask if you automatically know that the monsters are bloodied (and vice versa) as it changes the tactical nature of the game. Can you, for instance, Bluff to seem less wounded than you are? Knowing what the conditions represent in the real world allows for quick adjudication of unexpected cases as they arise in the game world. For instance, it might make sense to say that you don't look obviously bloodied until you are both bloodied and have no healing surges left. Maybe that means the monsters don't automatically know; maybe that means you have to attempt a Bluff check to avoid them knowing. Since some abilities work better on a bloodied opponent, it is in your interest to conceal that information so your opponent uses sub-optimal tactics. Does the DM have to track PC conditions, or will the players automatically tell him when they're bloodied? I like the idea in principle (and there is much of 4e I would not say that about!), but I do think it opens up questions that should be examined prior to the middle of combat. RC [/QUOTE]
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How Do You Plan To Interpret Hit Points, Healing Surges and Damage?
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